I can understand not wanting to "overdeliver." If you have to meet or surpass your previous product every single time for the same price, it can eventually reach a point where it's impossible or too expensive. Having a standard of quality is not a flawed mindset.
Bungie's flaw is that they decided to set their bar really low, yet still expect the same respect of a high bar of quality. "Overdelivery sets expectations." Well, yes that's true, but that doesn't mean the inverse is untrue. If you drive to deliver a subpar or mediocre product, then it will still set expectations that your products are medium to low quality. How can anyone be so stupid as to believe that they can sell an intentionally low-grade product at the price of a high-grade product and still expect to make large profit?
The higher ups should be ashamed. The financial blood of the ones who fell are on their hands.
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To be fair, they still made money hand over fist for years after deciding that taking content away, while reselling some of it bit by bit along with subpar experiences was the way to go. Some people are STILL more than willing to happily throw money at game companies for basically broken, unplayable messes. I'm old enough to remember when games first released, they had to, and did!, work correctly, not have hundreds of bugs, and the entire story was given to you at once. Sequels were more than cut content or quick cash grabs, but actual *sequals* worthy of being their own game. Those that didn't quickly failed and their companies either did better, or went with them.
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12 RepliesI don't think Bungie actually underdelivered on the whole game. PvP is terrible, and all Bungie had to do was draw some lines in the sand and actually balance it. SBMM or CBMM? Who cares, just pick something and stick with it, and for god's sake, remove PvP build crafting. Even the god-blam!- playing field. Why do you think CoD is so popular? And I mean holy -blam!- -blam!-. How hard is it to make 3 maps a year? Gambit, could have been better. I'm not going into any detail about how I'd have changed it, but it didn't have to die like it did. The rest of what's wrong with the game is just bad design mechanics or tired old seasonal mechanics not being refreshing often enough to stay interesting.
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Upper management set the standard to fund their new game marathon
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6 RepliesI can’t remember Bungie over delivering ever
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5 RepliesEdited by Gulf of Mexico: 11/2/2023 4:42:31 AMIt is good watching the community turn on Bungie. After this fiasco they will lose even more players and money. Lol good job shareholders you’re losing money and caused 100 people to lose their lively hood. Microsoft was smart not buying this train wreck.
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The over delivery warning is hilarious when what is actually delivered is closer to anorexic.
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The slow bleed started a long time ago, but they've opened themselves right up. Let them bleed out, they've done this to themselves.
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This is the same bungie that wanted to break free from the "shackles" of Activision... 😂😂😂
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Edited by SnakeEyes734: 11/4/2023 12:28:20 AMI would gladly pay 150 bucks for final shapeif it meant I got all the yearly content and its items....Enough with all the micro transactions.....I already bought the damn game
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Well they are losing players and money if it keeps up Sony will have to step in.
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I'm going to stop you at that first sentence. I completely agree that Bungie shouldn't go out of their way to give us something mind blowing. But if one of their team members just casually brainstorms an idea for a season (which according to Bungie, has happened numerous times in the past) then they should see if they can incorporate it as best they can. Not just immediately dismiss it because then they'll have to think of something better. Bungie had, and still has, a massive dev team. I guarantee you, someone would have thought of something to add. Bungie needs to be more willing to try ideas from both their dev team and community members.
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1 ReplyIf any the community is the most ignorant
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18 RepliesI see a lot of ignorance from all sides. Even you, who made very good points, ended it with an ignorant rant. I'm over 50 and I've been working longer than many of you have been alive. I've been everything from peon to Head M Fer in Charge and I excelled in all positions so continuously that I have never been fired in my life and I've always been among the very last of the crew on every job and was loading equipment onto trailers on the last day of each job. You will NEVER convince me that Bungie didn't need this wake up call. EVERY team has lazy malcontents or troublemakers that spend more time complaining than producing. The fact that Bungie is refusing to say anything negative about the people let go is an example of class and is intended to help those people get future jobs that may agree with them better. Young people in the work force sometimes need to be let go before they will perform the self examination needed to realize what they were doing wrong. I have personally fired several people who came back later on down the line and admitted everything they did wrong and listed off the exact reasons I had for firing them in the first place and were rehired and became much better employees. Nobody is ENTITLED to keep a job, and no "higher up" can make every employee into what they aren't willing to be. The people who were laid off were laid off for a reason. When upper management comes to middle management and says they need to reduce the workforce, they ask middle management who they can do without and the middle management will never recommend to let great employees go. It usually starts with easy choices. So many people on this forum act as if they are entitled to know why every single employee was let go, but to release that information would be classless. That won't happen. And guess what? You jagoffs on your high horses will keep reading the roadmaps (just like you read this one) and if Final Shape shapes up, you will fall all over yourselves to buy it. Every layoff serves two purposes. First, it gets rid of underperforming employees. Secondly(and most importantly) it puts the remaining employees on notice that the foolishness will no longer be tolerated. Get over it, you entitled candy a**es. All you are entitled to is a product worth what you will pay for it.
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For at least $40 for one DLC? You get more than this so-called DLC that isn't any bigger than Warframe free content update. For comparison, [url=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRqczNiXgSWK6KQ9DGbJf9Zc1JLWBFl4kJTMw&usqp=CAU]This is the map from guild wars 2 DLC called path of fire.[/url] no destination in destiny is at that level
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1 Reply[quote]How can anyone be so stupid as to believe that they can sell an intentionally low-grade product at the price of a high-grade product and still expect to make large profit?[/quote]Because you're still buying it.
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Funny how they mentioned trust...."first you get players trust, then increase that players retention, then you get the revenues". They are LITERALLY doing the same song and dance lol
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1 ReplyCorrect word by word, but so many managers live in a f... BUBBLE of entitlement and believe they are soooo smart. When in fact the game was living on the legacy of being probably the BEST shooter coregameplay ever, and probably one of the best artistic setups in video-games, they tainted the first part with horrible practices, and they tainted the second one with a polished city full of neon in a world that was founded in a COLLAPSE.
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8 Replies[quote]I can understand not wanting to "overdeliver." If you have to meet or surpass your previous product every single time for the same price, it can eventually reach a point where it's impossible or too expensive. Having a standard of quality is not a flawed mindset. Bungie's flaw is that they decided to set their bar really low, yet still expect the same respect of a high bar of quality. "Overdelivery sets expectations." Well, yes that's true, but that doesn't mean the inverse is untrue. If you drive to deliver a subpar or mediocre product, then it will still set expectations that your products are medium to low quality. How can anyone be so stupid as to believe that they can sell an intentionally low-grade product at the price of a high-grade product and still expect to make large profit? The higher ups should be ashamed. The financial blood of the ones who fell are on their hands.[/quote] The while over delivering was taken out if context and blown up by people who clearly didn't understand the point they were making. I'm personally sick and tired of seeing people harp on and on about this. It was during a presentation to other game developers, and the context was if we give you 2 dungeons and a raid, the player base will come to expect it every single time. He is the exact quote: “If we release an expansion with two raids – the next year folks will be upset if there is only one raid. We’ve hurt the station by making a rogue decision in one train” (ed note: this whole concept was presented using a train metaphor)
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2 RepliesEdited by waterpolo1: 11/2/2023 11:49:35 AMYou could argue that they went from don't over deliver -> don't deliver -> don't
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2 RepliesEdited by YOUMADDBRO?: 11/2/2023 2:52:51 PMIt’s not bungie management making the decisions. It’s the board of directors. Not even a ceo can get the final say and a ceo can be terminated by the board as well by majority vote. A ceo can’t fire anyone from the board of directors (only the shareholders and investors can by a large block vote). That’s the price you pay as a ceo/own r when you get a board of directors. If yall want to correctly blame a party then blame the board of directors. For far too long this community has treated the devs and others within bungie like complete -blam!- while not having a basic understanding of how a business works with a board of directors. This community in part is to blame. Nothing was good enough ever. It wasn’t the over delivering that was the problem, even if they did this community would hop on the devs and everyone else like rabid wildlife. streamers and content creators are also part to blame. The rest of the blames falls on the board of directors. You see the board of directors can overrule a ceo by vote(this happens more often than not as their only loyalty lies with the shareholders and investors). The board of directors failed the game itself. But, if you want to be real technical, the shareholders and investors control the board, therefore, they are also to blame for the state of the game and the “layoffs”. I put “layoffs” like that because all that was is an attempt to shift the blame to where it doesn’t belong and to make the community believe that the ceo and everyone below make the decisions. Don’t be fooled by a multimillionaire company does as they all do it in an attempt to save the brand. Their goal is to stay rich
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There's a whole lot of videogame companies that would have to fit the low grade/high price description if bungie does. People want quality back but that just means there's less daily game to play in some ways than there is now. There were content droughts before and sometimes people don't know what they're asking for so they should maybe try to meet in the middle on that. Which I thought was kind of already their plan. The game is also probably going to end up feeling like a free for all to some people that like it but that's what the majority of people seem to be asking for and there's always ways to do difficulty options for those who apparently aren't going to want all that much more of a reward.
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1 ReplyYes, and the people at fault will never see this, nor care.
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Honestly they didn't need to overdeliver, If lightfall was somewhere between bl an wq they probably wouldn't be in this mess. He'll if it was like bl I think this year would of been a good one for them especially coming off wq.
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This is the correct take.
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4 RepliesThe overdelivery was their astounding 45% higher revenue forecast with a game in the twilight of its lifecycle. That in any company will cause the axe to get thrown and chop staff. It was just a very poor forecast that cost Bungie big. If they hadn’t forecast that big of a number, I think folks would have been cut earlier.