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10/23/2023 8:30:50 AM
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Bungo, DO NOT use the "legendary" haunted sectors as to measure effectivness of matchmaking.

The legendary haunted sectors should not be used in any metrics to test the efficacy of matchmaking for any harder game mode. The haunted lost sectors are just you and two other guardians being fish in a barrel, much like the new reworked "strikes." Sooo much fun just dying over over again. Seeking cover only for enemies to spawn behind you on every part of the map.

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  • Edited by GMDeece7: 10/23/2023 12:12:09 PM
    It’s exactly that… People were given a chance to do this correctly. Put on champion mods, put on a proper build, come in at the right level, and as to be fully expected… they blew their chances at matchmaking in legend content. Is it your fault? No… It’s the communities for somehow failing to realize why the gave it matchmaking. Bungie NOW has evidence that PROVES matchmaking for legend content and other types of harder content like raids and dungeons, CANNOT work. They can use the this to prove to people it won’t work when they ask for it in the future. You wanted matchmaking in higher tier content? You have to prove to them first that your NOT going to just go in and rely on a skilled player to pull the weight in the activity. You failed, and this was probably the ONLY chance this community was EVER going to have. The underprepared blew it.

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    • The sectors aren't the issue though, it's the people coming in with no mods, underlevel etc. Essentially what most people know matchmaking would be like if added to harder content.

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      • Ehhh, most players doing these are just in it for the shader objectives or the engram. They couldn't care less about the additional weapon drops. No need to stress out trying to get 10+ kills on legend.

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      • Honestly, I was okay with it at first until I matched with a terrible newbie group. "Newbie" here means a player with terrible stats distribution plus bad weapon choice mostly two primaries as well as a lack of situational awareness. I was matched with two players who were not using any cover to shoot so they were being killed left and right. When they died, all the mobs were on me and I died several times too. I set up a well and they were shooting from outside the well and I was not even charging money for the well service LoL. But it's fine, sometimes you need some fun experience. We already have master raid/GM which is already stress-inducing.

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        • As a solo player, I'm personally all for MM in difficult content, but not so much for endgame activities like Master Raids and GM's. Hell, I'd be down if they add MM to Legend and Master NF's. The legend festival of the lost is definitely NOT ENDGAME content and can literally be done with a subpar build, decent synergy/survivability, a couple of functioning brain cells, and a tad bit of player skill. The build doesn't even have to be god-tier spec'd out. The problem is so many players can't take 10 minutes to get a build going or checking what mods they'd need for the activity (champs, resist, etc...). If you don't want to use MM, that's fine. Just get an LFG going. But at least the MM option is there for us solo players. Yeah, I go into MM lobbies not expecting much out of the blueberries, and yes, I do get frustrated sometimes when the blueberries run around not knowing WTF to do. But all of that is trumped by the raw entertainment I get out of their shenanigans. It's also really cool when a random MM fireteam crushes whatever activity they're doing. I'm glad Bungie implemented MM in the legend festival of the lost and hope they implement in more difficult activities. Just be prepared for the cluster eff that is the "Random Blueberry Experience."

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        • No, that's what Altars of Summoning was for, and we all failed miserably.

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        • Depends on the MM honestly. I have been matched with several high ranking (10-11) guardians and we did just fine, got to 15 headless ones and was fun. Then you get low ranking (<7) and its a gong show night mare. Poor loadouts, not following the objective etc.. Brutal. Absolutely a -blam!- show. Those in the middle ranking (8-9) its a crap shoot between both spectrums. This would likely be the same outcome if they used this algorithm on any end game activity. high ranking players know about builds, proper loadouts to go into more difficult activities and understand the objective and how to go about being successfull while those at the lower end. don't.

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          • No matter if it is the Haunted lost sector, or Altars, or high level deep dives, or certain public events. There is plenty of evidence that support that MM in "hard" content is a bad idea.

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          • Edited by Indifferent: 10/24/2023 1:01:33 AM
            I've actually completed legend lost sectors with one death. Sometimes I died do to a finisher killing me. This is on my Warlock. It is beyond easy on a banner war Titan, and fun on a strand hunter. Sometimes, I played with some players that I don't think are ready >.> for legend. Then there are some randoms where everyone is doing their jobs like down below one teammate died once like myself and the other zero. I am terrible at this game and rarely find legend lost sectors hard. Of course there are infinite respawns which is good because I've seen someone die so many times, I don't know how, then quit. Anyhow, the point is LLS are not hard it depends who you match-make. Opp. Def. Deaths Assists Precision Kills Melee Kills Super Kills Grenade Kills 106 1 44 8 1 6 2 Edit: I don't know what is wrong with the formatting. Anyhow, these LLS are being completed with mask on throwing off builds and they remain not hard.

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          • Honestly, the worst one is the cabal because their weapons basically make it a bullet hell. On top of that, I can understand the strat of staying back to survive, but then no one is working on spawning the headless ones. Even when you do spawn one in, that's just more to the problem making it so annoying to play. And that's most activities as with GM, you still need to get 100k or so score to get good loot as well as kill all champions, but then you start running out of time and at that point start losing points and later not even being able to gain points, what is the point of doing that?

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          • [quote]The legendary haunted sectors should not be used in any metrics to test the efficacy of matchmaking for any harder game mode. The haunted lost sectors are just you and two other guardians being fish in a barrel, much like the new reworked "strikes." Sooo much fun just dying over over again. Seeking cover only for enemies to spawn behind you on every part of the map.[/quote] They are doing just that

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          • I would love legend matchmaking in activities because of how easy it is to carry if you're competent. Only issue people are having with lost sectors is the time limit, without that timer this mode would be a joke

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          • If you go in with a Mask and your build is centered around a head-slot Exotic, you're immediately crippled anyway. What you're really experiencing is that people don't care to run the Legendary version "properly" because you get an Engram at the end even if you kill zero Headless Ones. You don't even need to down any for the bombs that break the boss's shields, so why bother summoning the bulletsponges at all when you can get a focus-able Engram just for being present?

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            • Edited by DearlyDpartd: 10/23/2023 6:41:40 PM
              Skill/Build Issue

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            • Edited by TheShadow: 10/23/2023 1:35:11 PM
              So basically this business is setting something up to fail so they can say, "we told you so" after the fact of them changing things knowing a lot of players won't have a build. Gee, do you think them changing the difficulty and their wonderful "RNG" might have anything to do with that last part? Man, you guys are being played big time. Here is an idea, why not lock MM for whatever end-game content until the players have certain builds, but that means they would have to put effort into the game 🤷‍♂️

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            • I must be getting the best teammates in the world then... because the worst I've done is 9... one player was AFK, then other was rank 5... I solo'd 7 of the headless. I'm using off meta kits like... Dragon's Shadow Blade Barrage & Getaway artist. Cabal EDZ is a little spicy... but there's a trick - invisibility... if you can't hang. I finished last evening on the moon got 18, which is the best I've done... in matchmaking on Legend. The game needs stuff like this, and people need to stop blaming others for their lack of skill.

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            • Edited by max: 10/23/2023 4:37:34 PM
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              I would argue this actually proves that most MM people can't get a public event done, much less end game, not that people are too "casual" but the game just isn't rewarding enough for most to give a fuk and put up with a build, I really don't know who wakes up in the morning thinking there's something they can say to convince the other side they should want MM raids and GM I'm just saying, all this nonsense lasted for years only because Destiny lacks the basic function of in-game LFG

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            • Edited by MaxStirner77: 10/23/2023 3:34:55 PM
              [quote]The legendary haunted sectors should not be used in any metrics to test the efficacy of matchmaking for any harder game mode. The haunted lost sectors are just you and two other guardians being fish in a barrel, much like the new reworked "strikes." Sooo much fun just dying over over again. Seeking cover only for enemies to spawn behind you on every part of the map.[/quote] Very different opinion about it. I instead use “how good you’re at legend haunted sector “ as a metric to understand that some activities shouldn’t EVER be made MM. Raids (master difficulty) and GMs should instead been locked behind requirements just only to even play them. Like: never done all encounters on normal raid once? So you can’t do master whatever it’s your light level or guardian rank. Gms should be allowed to play only by 1820 guardians . Even guardian ranks should lock some activities behind a wall to make noobs and below standard guardians NOT to play. Your skill issues (for real not the meme) , yours questionable loadouts, shouldn’t hinder the others dedicated players runs…wasting their time in play making it NOT enjoyable . Even HLS in a seasonal event should be NOT mm…you want legend? Ok, go to lfg and create a team . I could see your stats, your achievements/ ranks..then decide to join or not

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            • You think it won't be the same for matchmaking raids and dungeon ? You obviously never done guided games .... Its gonna be like that if there is no system in place to prevent anyone to join

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              • Sometimes you get good team mates, sometimes you dont but at least I have the option to run it without having to lfg. Admittedly strand titan, one 2 punch shotty is almost a necessity.

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              • Yeah. It's a bit "unbalanced". But then again Eso runs them solo flawless. My problem is just... I'm not Esoterickk. One shot enemies, enemy density and spawn behavior. No question it's intentional by Bungie. Normal ones are fun and sufficient for my skill level.

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              • Edited by TonnoSenpai: 10/23/2023 10:44:55 AM
                they totally should, if players have problems with a nerfed legendary version they will have problems with not nerfed versions , but bungie already know this that's why they are adding lfg system in game and not MM for end game content

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              • What? I LFG legend lost sectors yesterday, hard, but not too hard. What are you going on about?

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                • The difficulty isn’t the issue (however I still think they didn’t need to make it so hard ) it’s people who think they can just load in an activity just because they can, they don’t bring mods, they don’t bring a build. Half the time I see people under leveled and seem relatively new. They don’t stand in zones and can’t even kill a headless one alone. That should be an indicator to stick to the lower level sectors Atleast til they learn what they should be doing.

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                • I don't think it would just be based on the Legendary Haunted Sectors. I would imagine they'd use a collection of data from things like Deep Dives, Altar of Summoning, and the Lost Sectors for Festival. And as much as I don't want to say it, again, I feel that matchmaking in high-level activities is not a good way for Bungie to go. In-game LFG, if done well, would be a much better way to go and hopefully more players take advantage of it than the one on this site.

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