I've noticed this for months now that the Servitor Boss will either stay immune after killing the first smaller servitor, or will only spawn 1 servitor instead of 3 after killing the first, locking me out of heroic mode.
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2 RepliesHi there, Thanks for your report. We'll pass this along to the developers.
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similar issue with both the servitor and walker PE events, if either event is completed too quickly i.e. killing th servitor boss or the walker with in a short amount of time within 20 seconds, then no loot, xp or rewards are dropped, the PE just ends in that instance.
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I wouldn't count on any of the glitched Public Events getting fixed anytime soon. I made a video 3 years ago about the 1 near failsafe. Theres also the broken walkers not removing the arc balls after killing said walkers. On the EDZ sometimes the ketch that flys by in Public events will be at ground level. You can get 'Ghost' skiffs at a few EDZ public events too that just drop under the map. Also some skiffs in the Cosmodrome can crash in to eachother and confuses its pathing making it fly under the map. Skiffs can sometimes also duplicate and just get stuck floating for a while.
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19 RepliesThe same goes for the event on Nessus in front of Failsafe's location, the one in the Braytech ruins on Europa, etc. If you kill the little servitor too quickly, the big one will bug out and stay immune. A sight to see on Nessus, where new players jump around for three minutes, desperately trying to damage the big guy... Will it ever be fixed? Not enough resources at Bungie after the 3.6 billion dollar deal with Sony and probably "overdelivery" as well...