I really like Hawkmoon (especially the one xur sold recently) and I feel like out of all the exotic hand cannons, it needs a buff. Ace is still really good, Sunshot is an absolute beast now, Thorn is getting a cracked catalyst next season, and Lumina is, well, Lumina. Just turn Lumina into a 120 bam done.
But Hawkmoon is supposed to be the “[i]hit your crits so you get a one tap.[/i]” gun. But getting one taps just feels like a very extraneous and unnecessary cost. I usually get a 3 tap so i get paracausal x3, and then i empty my mag until i have 2 bullets left. then i can 2 crit T9 res and lower (it doesnt work more often than you think).
but that’s as good as it gets. getting a one tap takes too long, and, the way i use Hawkmoon is very aggressively. I use it like I use every other hand cannon, not trying to heavily play my life. i hate it when other Hawkmoon users just run around peek shooting so they can farm stacks and they only ever end up getting one 1 tap. Hawkmoon feels like it rewards [b]farming[/b] stacks, not getting kills, and subsequently, stacks.
The Problem: As of the moment, Hawkmoon is not craft-able, so you have to pray that xur sells a good roll, and Hawkmoon is [i]very[/i] low on range, and doesn’t come with a mag, so not getting a good barrel is really detrimental. even with smooth grip + full bore, you’re only sitting at 58 stability, and 67 range. I use small bore, because the tradeoff on stability isn’t worth it. so i think that for a hand cannon that you can’t map with like sunshot or most legendary hand cannons, you mostly need to play aggressively at relatively close range. so, i think hawkmoon should reward kills, while still rewarding crits and close range aggression.
The Buff: As it stands, Hawkmoon gives paracausal charges on crits, and on final blows. So, a good way to reward players who hit their crits, while still getting kills would be to buff its rewards. Now, it should give x2 paracausal for precision final blows.
this way a 3 tap would give x4 paracausal instead of x3 paracausal. another buff which i think should be implemented alongside this buff would be to turn it into a Lightweight frame. lightweights (rose) inherently have lower range and higher handling. so turning this into a lightweight will fit its identity, while giving a slight movement bonus, allowing for players who play aggressively to quickly close in on their opponents.
These buffs would allow Hawkmoon to build more into an aggressive, close range playstyle, allowing it to compete with other top contenders. Let me know what you think, and let’s talk about other buffs you think should be implemented.
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13 Repliesnah hawkmoon is perfect how it is now ,opening shot is the solution , so after the first shot you already got 1m range thanks to the catalyst