This thread is inspired by another: view original post
One of the biggest complaints that my friends and I have is that very often something will get nerfed because it’s “too strong” in PvP but the changes then impact how that is used in a range of PvE content.
It is incredibly irritating to feel as if my exotic or ability is now useless in higher end PvE because someone was abusing it on a crucible map.
The best solution for this is already slightly in place with different damage values and damaging tuning for guns in PvP. But why not take it the next step further and have two sandboxes for almost all aspects of your build.
I’m not saying that weapon traits/perks need to behave differently but why can’t ability cooldowns and exotic buffs have different scalings within PvP?
I.E. titan barricade felt great in PvE and kept us alive many times in tight situations because it was relatively frequently. But then because it was too strong in PvP it got nerfed dramatically and now feels like it’s never up when ya need it. Wouldn’t it be more balanced to have changed the cd in crucible alone instead of across the board?
English
#destiny2
-
I literally had a friend quit the company because they're too lazy to use the dual sandboxes. He didn't want to be associated with "liars and thieves". It's amazing to me how lazy they are when one of their "high points" was the announcement of having seperate sandboxes for pvp and pve but they flatly refuse to take the time to utilize them properly. Alas, it's what we now expect from Bungo.