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Edited by Steel Assassin: 10/3/2023 5:57:02 PM
44

Team Balancing in Trials?

Fair competition is the backbone of any competitive gaming mode, and in Trials of Osiris, balancing skill ratings is essential to uphold this principle. When players with similar skill levels are pitted against each other, it results in more predictable and fair match outcomes. It prevents experienced players from overwhelming less experienced ones, allowing for close and intense matches that truly test the skills and strategies of each player. Such equitable matchups eliminate unwarranted advantages and create a level playing field, fostering an environment where success is [b]genuinely reflective of skill and teamwork rather than disparities in player experience and proficiency.[/b] Balanced skill ratings are instrumental in maximizing player satisfaction within Trials of Osiris. When matches are balanced, players find games to be more enjoyable and rewarding, as their efforts and skills are adequately challenged and recognized. Balanced matchups prevent frustrations and demotivations that arise from one-sided games, thus improving player retention and overall satisfaction with the game mode. This balance is crucial in maintaining the interest and participation of the player base, ensuring the longevity and success of Trials of Osiris within the competitive landscape of Destiny 2. When teams within the competitive arena of Destiny 2's Trials of Osiris are meticulously balanced, players are imbued with a perceivable sense of equitable competition, which fosters a conviction of [b]attainable victory[/b]. This perception of a viable win acts as a powerful motivational fulcrum, dissuading players from prematurely aborting the match. This is critical, as the anticipation of an achievable triumph alleviates sentiments of futility and disenchantment that often permeate imbalanced confrontations, thus sustaining player engagement and commitment throughout the duration of the match. In essence, balanced teams cultivate an environment where goals are perceived as tangible and [b]victory as plausible[/b], thus serving as an intrinsic motivator that retains players and nurtures a resilient competitive spirit, essential for the overall health and dynamism of the game’s competitive ecosystem. BLUF: Overall, in a less formal format. Fix your matchmaking. Some of these matches are basically rigged when .5s are going against 1.5s plus. If you want proof, I can easily provide it. Good day. Edit: This thread has the potential to be hostile and ineffective. If a admin could lock this in the scenario that rules are being broken. Thank you.
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  • As an old 0.3% Senior Tortoise grinder, who attained a cumulative 7-win card + many ❌s, here’s my take on my experience this weekend… 1. Lag / Latency + inexplicable hit registration issues (for my weapons) + invincible OHK warriors who also appeared to have incredible pre-fire psychic insights + weapons that could shoot through walls and around corners…etc…were very much in evidence. 2. Many matches I played were quite tight, and were fun to play - regardless of the outcome! I learned some new tricks; and gave as good as I got! I even clutched a few rounds here and there. 3. Some matches our team was dead within seconds out of the gate from gilded flea-hopping stompers brimming with special skills and powers - as described in item # 1 above. 🤔 4. Lots of matches I was ‘carried’ by real top tier duos. Here, I played the best strategy I could to assist where I could, eg, bait players, go grab the point, lay down withering fire (with my popcorn firing guns), etc. I also had some good moments, and an occasional clutch to win a 4:4 match! 🥳 5. I played on H/W/T and secured the armour sets for all, and a boatload of weapons as well, plus a few engrams held over till the next Trials event happens. This was my aim…and my grrrrrind! 😁 Overall, I had more fun than not. For grinders like me, a 7-win accumulated card should get me a Lighthouse ticket…because it’s players like me that feed the stompers and other hardcore wannabes - and, until the system is changed, the majority of other Casual weekend warriors will just stay away, like since way back when! 👈 A tiered, laddered system, based on a player’s game history and score of W:L would be a good metric. Also, all players begin in the shallow end…go 7-wins flawless and the player/team moves into deeper water…and so on. If a carry team duo appears more than twice with another ‘carry’ in the shallow end, they are automatically moved to deeper waters or disqualified for the event’s duration. IP addresses might be used to identify such duos. Only the best will make it to the deepest waters…as signified by the Black Scarab emblem/shader or the like. And the top players / team with the most wins in the deepest waters get their names indelibly etched on the Wall of Fame in the tower! Everyone wins. Everything is fair. Trials wins! 👍 Ease springs! 🫡

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