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Edited by Steel Assassin: 10/3/2023 5:57:02 PM
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Team Balancing in Trials?

Fair competition is the backbone of any competitive gaming mode, and in Trials of Osiris, balancing skill ratings is essential to uphold this principle. When players with similar skill levels are pitted against each other, it results in more predictable and fair match outcomes. It prevents experienced players from overwhelming less experienced ones, allowing for close and intense matches that truly test the skills and strategies of each player. Such equitable matchups eliminate unwarranted advantages and create a level playing field, fostering an environment where success is [b]genuinely reflective of skill and teamwork rather than disparities in player experience and proficiency.[/b] Balanced skill ratings are instrumental in maximizing player satisfaction within Trials of Osiris. When matches are balanced, players find games to be more enjoyable and rewarding, as their efforts and skills are adequately challenged and recognized. Balanced matchups prevent frustrations and demotivations that arise from one-sided games, thus improving player retention and overall satisfaction with the game mode. This balance is crucial in maintaining the interest and participation of the player base, ensuring the longevity and success of Trials of Osiris within the competitive landscape of Destiny 2. When teams within the competitive arena of Destiny 2's Trials of Osiris are meticulously balanced, players are imbued with a perceivable sense of equitable competition, which fosters a conviction of [b]attainable victory[/b]. This perception of a viable win acts as a powerful motivational fulcrum, dissuading players from prematurely aborting the match. This is critical, as the anticipation of an achievable triumph alleviates sentiments of futility and disenchantment that often permeate imbalanced confrontations, thus sustaining player engagement and commitment throughout the duration of the match. In essence, balanced teams cultivate an environment where goals are perceived as tangible and [b]victory as plausible[/b], thus serving as an intrinsic motivator that retains players and nurtures a resilient competitive spirit, essential for the overall health and dynamism of the game’s competitive ecosystem. BLUF: Overall, in a less formal format. Fix your matchmaking. Some of these matches are basically rigged when .5s are going against 1.5s plus. If you want proof, I can easily provide it. Good day. Edit: This thread has the potential to be hostile and ineffective. If a admin could lock this in the scenario that rules are being broken. Thank you.
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  • Edited by NotCreative123: 10/2/2023 3:36:10 AM
    Trials uses Fireteam-Based Matchmaking and Connection-Based Matchmaking, and it doesn't Lobby-Balance. [b]The purpose of Trials is to reward PVP skill.[/b] (in case you forgot) The "competitive" environment in Trials is created by the tournament format. There is a penalty for losing and rewards for winning multiple games. This naturally makes games feel "competitive," as everyone is trying their hardest to win. There are several problems with using Skill-Based Matchmaking in Trials. 1) Everyone would have the same likelihood to go Flawless, regardless of "skill." This directly conflicts the purpose of the mode, which is to reward PVP skill. 2) The number of Flawlesses would likely decrease. [spoiler]With 2 Mercies and a 50% chance of winning every game, players would have approximately a 10.7% chance to go Flawless after playing 9 games. The average number of games played per player sits around 4 games. The percentage of players who go Flawless usually sits around 20-35% of those who play at least one game in the playlist. [/spoiler] 3) Connections would likely suffer. 4) People would abuse the system and try to get easy games. 5) It will become more difficult to do carries or play with friends in a different skill bracket. 6) It would completely deincentivize improving one's PVP "skill." No one wants harder games when rewards are on the line. 7) Adding SBMM would trivialize the experience and render all sense of "pride" about being good enough to go Flawless void. Adding Lobby Balancing poses similar issues to adding SBMM. See points (1), (4), and (6). I love competitive games where I'm forced to play my best to win. It's why I love the Competitive playlist, and why I'm glad Bungie added SBMM to Control. However, you cannot add SBMM to Trials without ruining it.

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