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Here's what I would change: TL;DR: Buffs orbs of power. Orbs power up barricade. Orbs of power you create are more powerful. Picking up orbs while your super is full overcharges your super, allowing it to generate more orbs of power for your allies. Picking up orbs also powers up your barricade, which will release a burst of energy that grants an overshield based on the number of orbs picked up beforehand. The breakdown is this: Orbs generate just as much extra energy as it would if you were picking it up while using Star-Eater Scales, since that's what this is being molded to counterpart. 4 stacks of charge will maximize your ability to generate extra orbs of power, with Ward Of Dawn, for example, creating 5 orbs instead of 3. The potency of these extra orbs are dictated by the amount of charge one has. The overshield is on the chopping block due to the massive changes to the orbs. It would be monitored and changed if needed. The maximum effective stacks for the overshield is 4. Side note: a hidden effect is that supers would also deal 2.5% more damage per stack of charge for up to 10% more damage.