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9/28/2023 8:49:57 PM
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QoL Suggestion: Discarding items needs a bulk option.

I have almost 2000 phantasmal fragments sitting in my consumables & I have no desire to discard them one at a time. Holding the discard button should bring up a window that allows players to choose how many items they want to remove from their inventory.

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  • How else is play time gonna be padded? 😂

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  • Edited by TheShadow: 9/29/2023 1:19:57 PM
    [quote]Holding the discard button should bring up a window that allows players to choose how many items they want to remove from their inventory.[/quote] I'm glad I don't have to deal with deliberate stupid lazy development anymore. I mean it's only taken them years just to do something with the pinnacles, but they look for stupid ideas like this to make up for that wasted time they got away with for years and you guys praised them for it 😂🤦‍♂️ The thing about your suggestion is that it's not even hard for them to add that option to the game. This is how stupid the development for this game actually is knowing they have been at this since 2007. They just do this because they don't give a hoot about what you guys would like to see that can improve your experience playing the game. Things like allowing items to stack in your inventory instead of this BS they pulled to waste your time having items stack in your postmaster only allowing you to delete one at a time. Hell, why haven't they got off their lazy butts and put the postmaster in your directory? they had no problem doing that with the lame shop right off the bat because it was so important to shove garbage in the players faces, right? Where the hell is the actual development in this game that improves a players experience without replacing it with some other BS to waste a players time?

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    • Amen, especially silly items like Strange Coins, for which each dismantle takes longer than one for an a-shard (and why is that, Bungo?).

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    • 100%

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    • If Bumgo could charge for this it would be implemented in no time. But I think even a greedy turd like Scumgie reckons that would be a step too far. So they just won't bother. Lazy... Greedy... Bungie!

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    • Better, bulk discard with no limits on resources because this is not real life where your inventory is limited in size

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    • Way back, this feature was introduced: delete <enter amount> or select <All>. I don’t know why it’s no longer available? 🤔

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    • 👋

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    • Save em for when shards go away so you can still have a stockpile for glimmer 😂

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      • Ik you can put cores in your vault if that helps

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      • Yes. I have hundreds of those Altar offerings. The Altars rewards are no better than some random world engram drop. The offerings drop from pretty much every other activity. It takes about 5 seconds to delete 1 offering. Because the altars of Summoning are so lackluster, I don't go there. But those damn offerings keep dropping and end up clogging inventory space

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        • Why delete when you can trade them in for glimmer with Rahoul at the Tower?

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            Agreed. Also deleting multiple items from the vault would be nice.

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          • Hey, you can trade those in for glimmer with rahool, which will make you super rich when legendary shards are removed.

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            • [quote]I have almost 2000 phantasmal fragments[/quote] Keep them, you are sitting on an enormous treasure.

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              • Not only dismantling or discarding should have these options. Buying or selling should have that too. It is beyond me, why I can't just buy 100 legendary cores. Or trade 1.000 legendary shards for glimmer. As if they want to generate playtime even by limiting the amount of stuff you can buy or sell at once...

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              • Old idea that somehow still hasn't been implemented. People have been asking for that for ages, but apparently Bungie coded the inventory in... a unique way.

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                • Why are you trying dump fragments? You might want to keep them for glimmer refreshing.

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                  • Using them as well …

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                  • Took several hours to turn my 698 finest matterweave into cores.

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