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Destiny 2

Discuss all things Destiny 2.
Edited by cam09261: 9/28/2023 6:41:37 PM
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Best endgame pve hand cannons?

I’ve got Epochal Integration rn but idk if it’s better than word of crota with sowed logic perk? Or if there’s any better ones aswell Edit - I meant legendary HC but appreciate it anyway

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  • Fatebringer is always solid for a kinetic, or rose if you have a good one. Eyasluna and nation of beasts are both solid picks as well.

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  • Never bring a pistol to a laser fight!!!

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  • If you know how to build into solar The og sunshot is glorious But igneous can roll with Incandescent and it's fun as hell too that way you can roll with a nice special or heavy exotic

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  • Probably the Warden's Law, Timelost Fatebringer, and Igneous Hammer.

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  • Warden's Law does some pretty good damage, Timelost Fatebringer, Word of Crota, and Posterity.

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    • Zaoulis bane is just eophacal integration on roids its way better

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    • I’d say: - Fatebringer (EP + damage perk) - Zaouli’s Bane (EP + Incandescent) - Posterity (Voltshot + damage perk) - Eyasluna (Headstone) - Spare Rations (Kinetic Tremors) Epochal, Malediction, Bottom Dollar, Warden’s Law, and Round Robin are also pretty good. With Rose as an honorable mention if you have one with EP. Most HCs that you like w a good damage perk will do though.

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    • Malfescence Lumina and warlock boots

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    • There are many great end game handcannons. Most of them are the raid crafted handcannons (due to enhanced perks). It’s more about what you want the handcannon to do for what subclass. I’d argue the best end game generic handcannon is the timelost fatebringer from hard mode Templar in Vault of Glass. Explosive rounds gives generic extra damage and it can get frenzy which is arguably great for end game when kill chaining is less likely.

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      • For me it is my Timelost Fatebringer on my Titan. Working to 20,000 kills at the moment.

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        • Time lost fate bring. Very easy to get and one side of the roll is fixed so getting a good roll is easier.

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        • Per dps and reach, needed in grand masters, maleficence. But that is an exotic slot so that becomes the downfall. It always has unstoppable. Paired with a stasis, bonus kinetic damage… Add in lucky pants and you can melt end game champions. Thorn goes well with a strand warlock with necrotic grips for large ad control… but no other perks. Legendary, subsistence and rampage are a great combo on a 120rpm hand cannon. Chaining red bar ad control to one or two taps.

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