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9/7/2023 4:54:29 PM
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Cozmo

Looking for your PVP thoughts

Greetings Guardians of Bungie.net. We would like to hear from all you PVP players out there on what kinds of changes to the Crucible you would like to see in the future. We have a short update from the team on our PVP plans going live in the TWID shortly calling for everyone to share their feedback to help us prioritize what changes we work on to continue to improve the Crucible experience. Whether it’s playlist preferences, matchmaking settings, Trials, comp, or anything else that affects the way Guardians battle each other, please post your feedback below.

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    Game modes Iron Banner should be for trying new stuff. It is and should be labs. IB has the rewards in place to get players in the playlist (titles, emblems, armor sets, weapons, and shaders). Thematically IB is where guardians test themselves to better prepare for the unknown enemies of the solar system. This is the place to test game modes, builds, loadouts, and play to objectives. Give me a mode that locks you into a random subclass, void only!! How about laser tag with only trace rifles and unlimited special? Why not. Other game modes can focus on KDA, IB should be weird and fun. This should be the connection-based playlist getting all types of players together. However, I think it should be limited to a max of 3 grouped players to keep things mixed up. Other PvP playlists should be skill-based. I know getting players with a bad connection sucks, but that should not deter from the benefits of skill-based playlists. High-skill players complain about every match being sweaty. They want a casual playlist (read, they want to roll over worse players because that’s fun to them). However, for lower-skilled (0.5 – 1.2 KDA) players, every match is just as sweaty. Every kill takes work and is earned, every death is felt but doesn’t feel detrimental to the experience. Additionally, lower-skilled players play with what they have. They don’t want to run every match with the hand cannon/shotgun meta. They may not even have crafted or collected meta weapons. They don’t have PVP builds because they don’t have pve builds. They play for fun and to learn. They should not be forced into playing with high-skill players. There is a reason nightfalls are not matchmade above hero difficulty. So why combine the PVP player pool? Trials should be the competitive team playlist (must have a team of 3, no solo or duo queueing). Comp is the solo/duo competitive playlist. These are the pinnacle playlists for PVP mains. They should be hard, on par with GMs or solo dungeons. Rewards for Trials and Comp should match Iron Banner as listed above, but also maybe this is where Artifice armor should be introduced into PVP playlists. And not are rewards for rank level, but for games played. A master dungeon takes an hour and potentially rewards three items. Give comp or trials a 50% chance to drop an artifice armor at game 3/5/7 once per character per week. Add more rewards per comp rank and additional seasonal flawless completions. And not just weapons, but all the other cool cosmetic stuff. I would love an emblem for the top 3 comp playlist ranks. And finally maps, Either we get rank voting for maps OR we get more maps. New maps are great, but it is unrealistic to expect them all to be perfectly balanced. The last two maps introduced do not play into the HC/SG meta and that’s fine. That does not make them bad maps. Even bad maps have a place because they let you use other loadouts or can play to other game modes. Rank voting would be great for the comp playlist, but I think an even weighted and a huge map pool would be much better for casual playlists. It is ok for playlists to be different and cater to different people. It ok to have limits, skill caps, different reward structures, shake things up, and dare I say enable loadout and subclass restrictions.

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