we've endured this design method of strip mining the player base for money with a minimum of content for long enough
how about some real value like baldur's gate 3, a TON more content, a TON less repetition, a TON more rewards ingame instead of the cash shop
monetizing your playerbase by preying up dopamine addiction loops, gambling tendencies, and FOMO isn't a very nice way to design your game
nor is using 10+ currencies to create unnecessarily convoluted systems that exist solely to require a fixed amount of time to finish the season pass, unless someone pays for the shortcut
just so much f2p style design mixed into AAA games nowadays
and the profit margins are literally obscene, there is plenty of money for more content - but your only goal is increasing obscene margins even further
-
Edited by Guardian, Archon Of Light: 9/12/2023 2:05:11 AMBaldurs Gate 3 was made by people who play there own game and have a passion about there craft, they are truly out to make art , and not the highest amount of money the cheapest way possible , they truly exposed the triple A games industry and proved they are lying to us that content filled games with few bugs aren't possible If Larian got the License to make a Destiny sequel , I would pay $5000 up front for it , without question Then I would have the opportunity to behead the Drifter so he won't steal Eris from me
-
2 RepliesEdited by bailongma2008: 9/11/2023 4:06:53 PMBaldur's gate level can't be reached even by the best studios out there let alone Bungie. A more realistic ask would be for Bungie to meet the D1 standards of the old Bungie. Larian studios are artists and game designers Bungie are very good mobile game style developers. So you can't ask Bungie to have Larian studios standards it would be like asking a po*n movie director to have the same standards as Scorsese. Mild competence would be fine at this point, if they can manage even 60% of what D1 Bungie used to do with the game, D2 would be a lot better.
-
Baldur’s Gate 3 was made over 6+ years, 3 year beta test, etc. Basically your request is like saying you wish they would’ve skipped all the content we’ve gotten in D2, not released anything but a D2 beta, and then piled all six years worth of content into a D3.
-
1 ReplyDo you know how long it took to make Baldur's Gate? It's not like Bungie can stop releasing content for the next 5 years to work on Baldur's Gate-level content lmao. This is so unrealisitic of an ask, and it's a bit wild to compare what is currently the absolute apex of the industry (BG3) to a 9 year old live service franchise. Not to mention the square peg/round-holing you're doing comparing a linear RPG to a live service MMO. Apples and orangutans.
-
Doesn't matter what they do anymore for me, they've already dug the hole. Bungie has taken their last dollars from me, and I'll watch the light and dark saga conclude on youtube.
-
You want BG3 level quality, but you probably aren't willing to wait BG3 levels of time.
-
2 RepliesEdited by BetweenMyself: 9/11/2023 5:34:55 PMLarian Studios reportedly spent [i]six years[/i] developing Baldur’s Gate 3, with their most recent previous release being Divinity: Original Sin 2 Definitive Edition in 2018, meaning they’ve been pretty well focused on the development of this singular release for five years. Setting aside the other non-Destiny projects Bungie is currently working on, the total development time (from basic concept discussions to full release) for each individual Season appears to be somewhere between nine and twelve months with the development time for the major expansions likely closer to fifteen to eighteen months; this of course necessarily means that Bungie are likely working on at least four different content releases at various stages of development at any given time. It’s fine to criticize the issues that exist with both Destiny 2 as a game and Bungie as a development studio, but if you’re going to compare them to the work of another studio you should either clearly state that you would prefer Bungie to move Destiny 2 to a schedule with [i]multiple years[/i] of development time between each content release to more closely mirror that of Larian Studios, or you should consider comparing this game to those that are at least releasing regular Seasonal content multiple times a year. Because if you’re suggesting Bungie should release Destiny 2 expansions with the breadth and scope of Baldur’s Gate 3 on a [b]yearly basis[/b] (even if they completely ditched the current Seasonal model), I would suggest you’re being a bit unrealistic. [i]also, i’m not sure players would appreciate the game’s install size growing by over 100GB each and every year[/i] / (΄◉◞౪◟◉`)
-
It's all well and good to make these comparisons, but BD3 and D2 are worlds apart in terms of where they are in their life. To put it into context, D2 has been live for roughly as long as BD3 was in development, putting out one major expansion per year and various smaller DLCs/seasons in between. There is an iron triangle of cost, frequency and quality. A business is almost always going to have cost, as that's the ultimate goal, so that leaves either quality or frequency. D2 would not survive if major DLCs were years apart and had no filler content, even if it meant the quality went up; it's far too late to make a change like that. I'm hoping that the Episodes format gives us what we're asking for. Fewer content drops per year, but less timegating, more cinematics and better stories within those satisfy a lot of the complaints that the current seasonal model has produced.
-
A corporation being greedy? Unheard of.
-
Too late. Destiny 2 is at end of life planning
-
[quote]we've endured this design method of strip mining the player base for money with a minimum of content for long enough how about some real value like baldur's gate 3, a TON more content, a TON less repetition, a TON more rewards ingame instead of the cash shop monetizing your playerbase by preying up dopamine addiction loops, gambling tendencies, and FOMO isn't a very nice way to design your game nor is using 10+ currencies to create unnecessarily convoluted systems that exist solely to require a fixed amount of time to finish the season pass, unless someone pays for the shortcut just so much f2p style design mixed into AAA games nowadays and the profit margins are literally obscene, there is plenty of money for more content - but your only goal is increasing obscene margins even further[/quote] You really gonna bring up baldurs gate 3? The game is based off DND, as well its extremely hostile to new players. As well people hate the 3rd act and hate how buggy it was. If anything bring up games that have aton of stuff but are built good
-
2 Repliesi can not leave orbit, whenever i try the game colse itself alone, i need some help PLEASE
-
It’s always the same argument. Marginal costs vs marginal revenues. With Demand for Destiny being so inelastic, why would Bungie not milk!? You want this to change, you need a shift in Demand. Not happening, Destiny is in a niche, its customers have no alternative. If anything, expect more milking.