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9/7/2023 4:54:29 PM
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Cozmo

Looking for your PVP thoughts

Greetings Guardians of Bungie.net. We would like to hear from all you PVP players out there on what kinds of changes to the Crucible you would like to see in the future. We have a short update from the team on our PVP plans going live in the TWID shortly calling for everyone to share their feedback to help us prioritize what changes we work on to continue to improve the Crucible experience. Whether it’s playlist preferences, matchmaking settings, Trials, comp, or anything else that affects the way Guardians battle each other, please post your feedback below.

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  • Abilities are very fun in pvp but they are really frustrating to fight. They are very easy to use and effective. They could be less free, more consistent and more skilful. For example, shield throw flying straight with a big hitbox but having limited tracking, knifes removed tracking but a cooldown buff or shoulder charge reduce tracking angle(mabye some other melees) but reduced energy consumed when moving. This could allow more counterplay unless the powerspike more appropriate (super, kill streak, cornered, etc). I would like to see if ways to get buffs before combat can be be reworked instead of nerfed/buffed eg:(bastion, cyrtarachne's, juggernaut, Antaeus, vanishing step, etc ). These are just examples but if they had stronger but riskier/limited(eg: icefall) functionality they would feel more impact full and fair. New fun modes and maps are very cool but they take time so I wanted to recommend the idea of more earned and fightable power spikes as a design strategy(Not necessarily less often). I'm not a game dev and don't know how much more fun this would be but I wish this strategy could be tried at least. RIP sword guard in pvp(it was fun while it was good) thanks Bungie for this feedback opportunity even if i'm ignored

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