Greetings Guardians of Bungie.net. We would like to hear from all you PVP players out there on what kinds of changes to the Crucible you would like to see in the future. We have a short update from the team on our PVP plans going live in the TWID shortly calling for everyone to share their feedback to help us prioritize what changes we work on to continue to improve the Crucible experience. Whether it’s playlist preferences, matchmaking settings, Trials, comp, or anything else that affects the way Guardians battle each other, please post your feedback below.
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Edited by GCS 3: 9/10/2023 8:32:14 PM-Remove AE. It isn't fleshed out, "building into it" is based on what crappy exotic you choose, and what weapons offer better AE. There is disparity in weapons like HC's. -QP and IB shouldn't be less fun than Trials. The fact that I have a more casual experience in Trials versus QP speaks volumes. The team are always imbalanced, and, if you jump in solo, you are relegated to fighting stacks. The higher the skill level, the worse QP experience you will have. -outlier exotic armor needs to be addressed. **cough** anteus wards. Nuke it. Just nuke it already. Also, PK's do too much for one exotic. If they can take melee lunge from ophidians because the exotic had too much going for it, then PK's with its movement speed, AE, auto reload, increased handling, and added stability must be on another level entirely. Exotics have to have a give and take. Ahamkara's spine- does too much to maintain the grenade spam. The grenades are already busted and players gain more grenade energy on hit. Plus, blast radius, burn, and grenade health. Its ridiculous. -weapons: Forerunner- too much ammo starting off. 6= 2 kills. 8= overkill. If Lord of wolves was reduced to 10 because 15 was too much, then the same should be said about Forerunner. Slash it to 6 for balance. Trace rifles- again, too much ammo. Trace rifles are special ammo, have increased range than the average primary and a faster TTK than most primaries. They should have just enough ammo to secure 2 kills with perfect precision. Snipers, shotguns, GL's don't start off with more than 2 shots and those shots don't guarantee kills. Trace rifles shouldn't have enough ammo to essentially guarantee two kills. BALANCE in special Fighting Lion- Has too much going for it. If you have a GL with infinite ammo, it shouldn't have a large blast radius or do as much damage as it does. It's too easy to weaken a player and then clean up with another primary like a sidearm or SMG. The team needs to look at it before it becomes even more troublesome. Wave frame GL's- reduce damage. Ease of use is high. Fusions- its been addressed by the team, but they are absolutely broken in range and perks. Comp: - rewards should be farmable or *craftable*. - Pure rank based Weapon and armour ornaments should be a thing in Trials and reserved as a possible drop in flawless. *Find a way to monetize PvP to ensure a team is made for its continued health in the future. Crazy, I know. Someone has to continue to health once the strike team is gone.