Teleporting lost it's visual and audio cues Suppressor Grenades one shot in a well even with a rift and have barely an audio cue, Savathûn's super one shots through walls and tracks towards players and can cross the entire map making the brief visual cue worthless.
What I don't get is how these changes are justified. Difficulty is fine I've always enjoyed Hard/Prestige/Master Raids, but I also enjoy dynamics that are actually fair to the player. If something that's going to one shot me is incoming I need to know about it. Sounds, lighting, or effects, all of these one shot abilities need to be projected to the player before they happen not as they're happening
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2 RepliesEdited by A_mo: 8/31/2023 12:46:39 PMYou know what's weird? How we often forget about audio when it's obvious the game is constantly being updated. There was this one time I was playing and all this audio just started coming in all different and more spacial and it was weird. Sometimes when they're changing that stuff you can notice it in game and you might also need to switch your speaker settings or upgrade them to stay current with what the game is doing. I think the general difficulty changes fell excellent, especially compared to when lightfall first came out. They've dialed that in really nice and it feels more like better ai than increased difficulty. I haven't really experienced too much of the one shotting other than when lightfall first came out. I know that happens in the higher end content but it has been happening quite a bit since before this year. Everybody hates one shots.