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Destiny 2

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8/27/2023 1:48:32 AM
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I desperately miss being able to favorite finishers, I change mine to match each subclass.

Maybe down the line it can be added to loadouts instead? I spent a lot of money on finishers just to loose this functionality. It is a massive pain to remove them and go into collections each time to grab them back.

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  • They should undo the favoriting of shaders imo and add finishers to loadouts. They, once again, put something out half-assed and the players are the dupe. The order of shaders is also different when you look at the total armor list or the per armor list. Just try launching -blam!- when its finished, Bungie. But i guess that would go against your motto quantity over quality. Which is laughable for so many reasons.

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  • 100%. Now, I'll only use the frame data ones. To much of a pain in the a** to keep switching them now.

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  • I never noticed. Only because I favourited all of them. But if you think about it, it’s a glimpse into the Lore part of our Guardian’s power - freely switching between elements at will.

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    • I think they should do it like they did with the transmat but where you can favorite it like you said instead of going back to collections and requiring it again.

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    • I did the same! I loved matching my finishers with my subclass! What I find strange is the most recent TWAB stated this feature was lost due to the new feature of being able to Favorite shaders and cosmetics, however there is a cap on how many of these we can favorite! Too many shaders favorited = less cosmetic options favorited and vice versa. I find this a really unusual. If I was to choose knowing this, I would have kept the option to select finishers!

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    • This is such a stupid change. Now I have to delete them and take them out every time I change my sub class because I used a different finisher for each sub class

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      • I want my headbutt back.

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        • The really sad thing about finishers is we can't use them in PvP.

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        • Just another case of bunji fixing something that isn’t broken

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