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Edited by Bore: 8/16/2023 1:15:28 AM
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Bore

Bungie responds to community outrage

[url=https://twitter.com/joegoroth/status/1691512349398822914?s=46&t=9sJhjFBX5tc_VKqamPoKEQ]Joe Blackburn’s video[/url] For those that don’t want to watch, here’s the summary. [quote] # TFS Showcase / Reveal * The [Aug 22] showcase was recorded a while ago. It's not a reaction to anything in the SOTG or any recent feedback * They are kind of disappointed with the quality of the SOTG article. Joe says this is because they were really and truly working super hard on TFS and just didn't spend enough time on it * Showcase is intended for a wide audience. They know way more people will see that as opposed to people on the subreddit, or even people following him on twitter. In other words, don't expect the showcase to include a bunch of nitty gritty details on new game systems or mechanics * Joe *does* mention there will be a strange coin and Xur revamp coming with TFS... but makes a point to say the showcase won't include information about things like that * A refactor of the HUD (buffs and debuffs) will be coming (again, this is something that won't be in the showcase) * Showcase will focus on the story, location, and touch a bit on how live service might change after TFS * Joe and Dan (GM) will be on-set taking questions and provide clarity # PVP * Focused on sandbox balance and ritual updates * 1 new map, and a few reprises a year has been the approach * "This approach is not producing a crucible that our players expect (of) us" * Next year there will be a single map pack, free for everyone (a few maps, purposely designed with specific strengths in mind for different modes or whatever) * Reiterated details about checkmate and relic modes (see SOTG for more details) * Some new modes they have come up with over the past year or so will be incorporated into the core PvP experience * Comp point reward structure will be changing to "a simpler system where winning or losing just matters more" * Countdown rush going into comp, getting modes that people are less excited about out * Bungie is building out a PvP strike team (this has nothing to do with "strikes", it's more like a concentrated development team for PvP specifically) * PvP strike team will be solely focused on PvP and their development objectives will be largely based on community feedback # Armor * Armor generally falls into 3 categories: Aspirational (raids / dungeons / trials), Narrative (seasonal stuff, ritual stuff), Silver (eververse sets) * Some time last year they decided to shift focus a bit to seasonal and end-game stuff and this was poorly communicated (i.e.: another reason the LF ritual armor set never happened) * An eververse set that was planned for S22 will instead be a ritual reward, free for everyone to earn[/quote] [url=https://reddit.com/r/DestinyTheGame/s/XvvbXm7Phi]Source[/url]
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  • How about the Eververse crap all gets Dust added to them. That way you have EVERY ITEM purchasable to those that like Silver.. and Purchasable to those who don't, but want the item and can by just playing the game. Simple fix is to add Dust to the reward pool for activities and not just Bright Engrams.. But Bungie will mostly likely go this route .... Add Purchasable DUST.

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