DESTINY CONTENT VAULT
I guarantee one of the main reasons the DCV was created was to re sell and bring back old content so they don’t have to make brand new content. Sure does lighten the work load at Bungie. They probably knew they weren’t going to make anymore PvP maps so they just sunset half of them and bring back a couple a year and think we’ll be happy with just that smh. They also said anything brought back from the vault would be free and it was for a while but that’s slowly changing with seasons. We didn’t even get new weapons this season just old ones from the DCV which is supposed to be free and wasn’t. Not even getting brand new weapons with the seasonal vendor is a complete joke.
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1 ReplySomeone's never heard of star citizen
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10 RepliesThe game would be unplayable at 200g
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1 ReplyBungie should have made Destiny 3 but instead chose to recycle for higher monetization at a cost of quality and functionality. Bungie wanted to reuse old data due to lack of creativity, and delete more of the game to give back less in less quality and quantity, hence the DCV for recycled season content. DCV was just for lazy reuse of old game assets for seasons, Sunsetting was a lazy excuse to delete powerful guns to sell the perks back on random roll weapons without actually balancing anything. Archaic spaghettified game engine running outdated graphics with expired-halo-era P2P, because making new games is hard and actually requires work, ingenuity, and creativity. Also how else are they gonna monetize everything if they make a new game, they would have to redo eververse to make it scammier and require more monetization for less reward.
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9 RepliesThey need to stop supporting old consoles
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2 Repliesplaystation store 1500 silver + 200 bonus silver = $14.99 Season of the deep silver bundle 1000 bonus silver + 700 Bonus = $14.99 same amount of silver , same price so why 2 different items for sale? to deceive those who do not bargain shop
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Curse of osiris is the only thing that deserved to be valted
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Welcome to reality mate.
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3 RepliesI’d bet Bungie’s owned by Disney and we’re all playing Disney’s Destiny
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5 Repliesyep i got scammed last week too , I ate out and paid more than I would have paid to make the same food at home, and guess what the next day I had to eat again WHAT A SCAM
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2 RepliesNot really. You have no proof that is the reason, the public reason is due to storage caps on consoles I believe. If this was a purely PC game, we probably wouldn't have the DCV. But they don't want to split the player base. It was the same in D1, where Bungie decided to no longer support Xbox360 with Rise of Iron I believe. Since we don't have a lot of games like Destiny that cross platform. Its hard to say what Bungie's motives are.
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DCV needed to exist, takes away ecistu g content for new content hmmm then why the heck is destiny 2 take 100+ GB on my ps5 but ff14 takes about half of that
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4 RepliesScam 🤣🤣 Oh you sweet innocent cherub.
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47 RepliesEdited by Blu3 L1nk: 8/11/2023 2:21:05 AMUm...wrong. the reason for the DCV was several factors. 1) they upgraded the existing engine and all content needed to be updated and ported over...far easier to port the bare minimum needed and leave out the outdated. 2) file size was huge! If they didn't remove content imagine how much bigger the game would be. 3) Game Stability and Bugs. With so many active scripts of code running, it is easy to break one area of the game while trying to fix another. Before the major cut of content, you could feel how unreliable and buggy the game was. You feel it again near the launch of the next major expansion when all 4 seasons are active, then when the seasons are removed at the launch of the expansion it feels a bit better. Bugs are inevitable but when the game is so big it can become a headache trying to troubleshoot the issue and the solution. You are also wrong in saying they resell vaulted content. Take the exotic rotator playlist added next season for example. You are required to own the expansion or the season they were released in, but you are getting it back at no additional cost, plus they are making the exotics craftable as a bonus. Vault of Glass and King's Fall are free raids, there was no purchase necessary and think of the cost expense for Bungie to retexture and rework them to port over to D2? It isn't a copy and paste, they have to go through more hoops to bring old content into the newer engine and build of Destiny. Sure there are minor caveats like Gjallerhorn tied to a Dungeon or No Time To Explain being a pre-order bonus, but realistically the money is going towards the content they are attached to, rather than saying you are buying a D1 exotic. See it how you will, but there were reasons for the DCV, and returning content is always treated as free
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6 RepliesEven if Bungie sh*t on their plate, some people would still defend them...
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How it was explained to me was that they updated their engine. In doing so in order to keep older content in the game, it had to be updated too. Since their engine still operates exceedingly slow, it’ll take time (and money) to do so. So they decided to conform [i]some[/i] of the older content for the updated engine but not [i]all[/i] of it. I suspect that before the game is retired as a “service game” like D1 is now, all older content will be returned to the game… for a price.
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5 RepliesYou see that mountain over there?
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First thing I sayd when they anounced sunsetting. A scam to resell us the same 💩 over and over again. They even resell raids for the third time with a little change. Just give up on bungo. I did.
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Agreed
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1 ReplyWell, reading through some of the replies it looks like some are still trying to use excuses as usual. 1, Destiny should have been designed off a new engine knowing they were well aware of the issues they would run into. 2, Manpower has been a huge issue since D1 was released for both games. 3, The amount of content whether it caused issues are not isn't an excuse for how poorly the game is designed. 4, This business constantly lying and using excuses to try to justify their deliberate poor actions is way beyond stupid at this point, and there are nowhere near done knowing the "Final Shape" need to be sold. What this all boils down to is this business actions. They made their choices, no one forced them to either. Yet, the excuses just keep piling up as to why the game is in such a very poor state. You fans can defend them all you want, but at the end of the day, it's their game, their choices, and their actions that led to this point. It is 100% on them...
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Maybe next time read the terms and conditions and licensing agreement before blindly agreeing to it Didn’t South Park teach you anything?
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There’s way too much poverty, sadness, addicts, basement dwellers, loneliness, illness, communitarianism, envy, and the likes people rejecting their realties, without mentioning the amount of low experienced players (vs low skilled) who will feel special playing destiny, for this game not to be highly profitable by simply underdelivering, reselling content under the umbrella of grinding a new perk in an activity already played hundreds of times to a few hundred thousands people. What I’m trying to tell you is that Bungie afraid to overdeliver was never meant at the Player base, but at their potential M&Ayers/Buyers/Investors. In other words, what they were saying was: We don’t need to spend much to earn a lot. And they won’t overdeliver next year either.
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8 RepliesI'm laughing at all the physical disc buyers. "I'm guaranteed to always have access to games on disc" oh yeah? Pop in your copy of Destiny 2 lol
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3 RepliesIf and this is a big [b]if[/b], what they said about the content over taxing their system. Then vaulting was the correct move at the time.
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7 RepliesStill beating this dead horse, are we? My gosh, it's almost as if there aren't a trillion other gaming titles out there, that you could be focusing your "precious" time and money into, other than this one. Go play Remnant II, go play Diablo. But for everybody's sake, stop crying about this subject. It's been 2 years. We get it. U big sad. Move on, or be quiet.
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2 RepliesIn a gdc event a while ago they bragged it only took one person 20 minutes to design a brand new helmet from assets already in the game...