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Edited by VCP-MotioN: 8/7/2023 2:40:51 PM
30

Un-Nerf Geomag Stabilizers Now!

The only reason it got nerfed is because people were switching to the in trials just to get their super faster in the middle of the match! But Bungie has already began penalizing players for switch exotics by losing all abilities so really the cry babies don't have to worry about Geomags breaking trials. And even with the old perk to top off your super when sprinting, that exotic will basically get used only once a match. So just fix it back Bungie! Honestly, I don't even touch them for PvE or PVP.
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  • Okay, now ask them to hire more people and put less effort into Eververse. 😀👍

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    • Ask, and ye shall receive.

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    • Well, it looks like they're now reworking the Super regen function of Geomag to now grant Super energy from picking up Ionic Traces while wearing them.

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      • I agree. Without them, chaos reach is a horrible super. With the current ones, chaos reach is just a bad super. With the original version, chaos reach was a decent to good super. If bungie not going to make the super better, which after all these years show they aren't, at least give us the original version to make the super usable.

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      • Well, they absolutely destroy in Crucible.

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        • NOW! [spoiler]the entitlement is strong with this one[/spoiler]

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          • Edited by Bore: 8/7/2023 6:33:21 PM
            [quote]The only reason it got nerfed is because people were switching to the in trials just to get their super faster in the middle of the match! But Bungie has already began penalizing players for switch exotics by losing all abilities so really the cry babies don't have to worry about Geomags breaking trials. And even with the old perk to top off your super when sprinting, that exotic will basically get used only once a match. So just fix it back Bungie! Honestly, I don't even touch them for PvE or PVP.[/quote] The no swap change would not counter the problem caused by the topping off perk, which provided 20% of your super by just sprinting, which when paired with the cancel allowed a super every round after the first one. It could use a other perk, but not the one that it had before.

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            • Nerfed because of pvp just like anything decent in this game.

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              • Players: Buff Warlocks!!!! Bungie: Buff Warlocks? ✋😦🤚 Nerf Warlocks! 👈😏 [spoiler]We [i]hear[/i] you[/spoiler]

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              • Edited by ΚΞΤΗΞΓ ΝΟΙΓ: 8/8/2023 3:27:12 PM
                I say fμck pvp and remove it. Pvp shouldn’t have been a thing since the first day of Destiny 2. Destiny PvP should have been its own game.

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                • Un -Nerf Dune Marchers and Graviton Lance while you're at it. Even best, return SHOULDER CHARGE to it's former glory! Too many nerfs to count.

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                  • Edited by BobTheBelieber: 8/8/2023 5:34:07 PM
                    Are you serious? When Bungie removed "sprint to top off" they increased the super energy you get back while on a single target, so much that it now DOUBLES Choas Reach. With the additional changes to Choas Reach, if you run Anarchy, apply it, then use Geomags, on a raid boss. You will hands down have more damage than everyone else. Regardless if they use Rockets, Thunderlord, Star Eaters, Blah blah blah For PVE it was a MASSIVE buff. I'd rather a Choas Reach that is twice as long than getting quarter of my super slightly faster.

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                    • Nah pre nerf geos were busted, any armor that gives 25% super energy just for sprinting is busted even more so when its combined with a super that you can cancel early to get energy back

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                      • Nerf. Un-Nerf. Repeat. One of my biggest issues about this game is actually something the community loves, loved, and may be starting to finally hate: [b]the volatility[/b] The community got played with TWAB reveals; the weekly nerf/buff holiday. It never compelled Bungie to actually make changes like OP reviewed before too late. IIRC, the other issue with GEOMAGS was with Chaos Reach clipping through walls. So, nuke the item to oblivion to overcompensate fixing things.

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                      • bungie should rework the exotic removing the increase duration of the super and adding at least a x2 damage to the super

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                      • The increase to Chaos Reach duration should be part of the base super, and Geomags should amplify the jolt damage. This would increase the power of the super against both bosses and adds.

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                      • I agree, I figured bungie would have reverted that nerf when the exotic swap modifier was added.

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                      • Nah you dont get it, that would make sense/ would take away resources that could be used for seasonal content. Either way that means they wont change it for years to come

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                        • With us Warlocks being locked to Well for fast Supers in Trials, making Geomag Stabilizers work like how it used to be for Chaps Reach would give us another choice for offense.

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                        • They got nerfed again? Isn't this the second time?

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                        • 🍼

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                        • They also nerfed it because you could abuse special finisher with it

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                          • Nerf em again!

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                            • Know what? Thats actually a good reason to buff them back ngl. Its true that exotics reset ult when switched so might as well revert the changes.

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                            • Just make trials locked load out. Easy fix

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                              • I dont think they should unnerf it, but giving it a similar functionality would be great. Increased super energy on arc weapon final blow or something.

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