DISCLAIMER: This post is not entirely accurate. It is based on rough estimates and data posted on other sites. Also understand, that Bungie's marketing and maintenance costs are not considered. Other important information also not considered. The point however, is to simply illustrate at face value that "cost" and "resources" as explained in the SOTG article, doesn't even come close to being an excuse in my opinion.
Cost of building a AAA game from SCRATCH examples:
- Destiny 1: $140 million.
- Grand Theft Auto V: $291 million.
- Call of Duty Modern Warfare 2: $298 million.
- Starfield: $250+ million.
The average cost of a AAA according to many articles on the net: $60-80-100 million.
Rough estimate of Bungie income just in the past three years:
- Sony Partnership: $3.6 billion.
- Lawsuit Against AimJunkies: $4.3 million.
- Lawsuit Against Ring-1 $2.2 million.
- Lawsuit Against GatorChests $2 million.
- Lawsuit Against Player: $490k.
- Lawsuit Against VeteranCheats: $12 million.
- Lawsuit Against Wallhax: $16 million.
- Beyond Light sales: low estimation of $50 million.
- Anniversary Sale: low estimation of $20 million.
- Witch Queen Sales: low estimation of $50 million.
- Lightfall Sales: low estimation of $60 million.
- Eververse Store Sales: ONLY GOD KNOWS.
- There are 42+ million registered players. Can only speculate how many of them spend money on the game? So, if a mere 1% bought a season pass, that's $420k per season, or $1.68 million a year.
To help put things into perspective, just from Sony's Partnership deal, Bungie has enough income to build 12 AAA games from scratch.
Yet, Bungie claims they don't have enough "resources" to create an ANNUAL Ritual Armor Sets.
How Bungie makes Destiny armor: [url=https://www.reddit.com/r/destiny2/comments/15iy78s/does_bungie_not_use_this_system_to_create_armor/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1/]VIDEO[/url]
It seems like Bungie is giving the bare minimal, or just enough to get by, and that bar is getting lower and lower each season. Veterans already and totally understand this.
Bungie has 9k+ employees.
Bungie is currently working on Destiny 2, and Marathon.
Bungie is also rumored to be working on Mattr and a mobile game(?).
I personally wonder if Bungie is: being greedy, has too many employees, over-paying certain employees, working on too many projects at once, mis-managing money, or a little bit of "all of the above".
What do you think?
[spoiler]For the record, I still think Destiny is a first rate game, its the only one like it. Although, I fear its moving away from that.[/spoiler]
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2 Replies[quote]Cost of building a AAA game from SCRATCH examples:[/quote] Those are NOT my examples! I don't know where you got those examples from, but I never said any of that! 😜JK
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[quote]DISCLAIMER: This post is not entirely accurate. It is based on rough estimates and data posted on other sites. Also understand, that Bungie's marketing and maintenance costs are not considered. Other important information also not considered. The point however, is to simply illustrate at face value that "cost" and "resources" as explained in the SOTG article, doesn't even come close to being an excuse in my opinion. Cost of building a AAA game from SCRATCH examples: - Destiny 1: $140 million. - Grand Theft Auto V: $291 million. - Call of Duty Modern Warfare 2: $298 million. - Starfield: $250+ million. The average cost of a AAA according to many articles on the net: $60-80-100 million. Rough estimate of Bungie income just in the past three years: - Sony Partnership: $3.6 billion. - Lawsuit Against AimJunkies: $4.3 million. - Lawsuit Against Ring-1 $2.2 million. - Lawsuit Against GatorChests $2 million. - Lawsuit Against Player: $490k. - Lawsuit Against VeteranCheats: $12 million. - Lawsuit Against Wallhax: $16 million. - Beyond Light sales: low estimation of $50 million. - Anniversary Sale: low estimation of $20 million. - Witch Queen Sales: low estimation of $50 million. - Lightfall Sales: low estimation of $60 million. - Eververse Store Sales: ONLY GOD KNOWS. - There are 42+ million registered players. Can only speculate how many of them spend money on the game? So, if a mere 1% bought a season pass, that's $420k per season, or $1.68 million a year. To help put things into perspective, just from Sony's Partnership deal, Bungie has enough income to build 12 AAA games from scratch. Yet, Bungie claims they don't have enough "resources" to create an ANNUAL Ritual Armor Sets. How Bungie makes Destiny armor: [url=https://www.reddit.com/r/destiny2/comments/15iy78s/does_bungie_not_use_this_system_to_create_armor/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1/]VIDEO[/url] It seems like Bungie is giving the bare minimal, or just enough to get by, and that bar is getting lower and lower each season. Veterans already and totally understand this. Bungie has 9k+ employees. Bungie is currently working on Destiny 2, and Marathon. Bungie is also rumored to be working on Mattr and a mobile game(?). I personally wonder if Bungie is: being greedy, has too many employees, over-paying certain employees, working on too many projects at once, mis-managing money, or a little bit of "all of the above". What do you think? [spoiler]For the record, I still think Destiny is a first rate game, its the only one like it. Although, I fear its moving away from that.[/spoiler][/quote] Massively greedy yes
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1 ReplyAll corporations are "greedy" and now that Bungie is OWNED by a multi national corporation.... they are under pressure to maximize profit more than ever as a return on investment. Best thing you can do is to view, like, share, and subscribe to streamers who are critical of Bungie with heavy influence.... such as Aztecross
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You cant include the sony money. Its not a partnership- sony bought bungie outright. The shareholders of bungie get the 3.6B. So no they cant fund 12 games. That is no longer studio money. To say it differently- sony could have funded 12 aaa games with that money but chose to buy bungie instead The studio is now funded by sony. All payroll etc…
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1 ReplyEdited by TheArtist: 8/8/2023 12:45:08 PMNone of the above. The goal of a business is not to break even. It is to make a profit. The problem is that gamers these days feel entitled to games, and don’t see them as the COMMERCIAL product/service that they actually are. If you don’t think the game is a good value? Go play a game that you feel is. That’s how free markets work. The seller has to earn your businesss.
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11 Replies[quote]Yet, Bungie claims they don't have enough "resources" to create an ANNUAL Ritual Armor Sets.[/quote]There's a misunderstanding here. Bungie isn't saying they don't have the money. They're saying it's not worth the investment on their end. That being said, Bungie & every other billion-dollar company are greedy. Nobody makes a billion dollars without greed, except potentially Mr. Beast.
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It has nothing to do with pure greed. The fact that Bungie is a profitable corporation shows that they are on the right track as far as a business model goes. The problem is global politics and the culture war as currently lending institutions are trying to promote public culture policy/politics and not sticking to business neutral economic. In order for a corporation to grow and take on new projects, they need working capital as project don’t pay off until they are sold, thus in the development phase capital is needed to maintain a company, especially when working on multiple ventures. During these times resources are put in areas needed the most for the company, and older games can be side tracked in order to keep up with new developments. With that being said you see the end result as Bungie caters to particular groups to ensure a high social credit score need for funding and concentrates priorities to new projects which promise to pull in the most revenue. Thus Destiny takes a back seat, and also there is the attitude of taking the community for granted.
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I believe at least just the money from selling bungie to Sony whent to investors and share holders not the game studio
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I wouldn't call it Bungie being greedy, I would call it a lack of priorities on Bungie's part. So many of the recent changes to the game actually make sense on paper, but are very poorly executed and show that they really don't care about the player base. Two very simple examples I can think of are the change in Season pricing from $10 to $12 and the change in Shard storage from 10 to 30. Both of these changes I think are perfectly okay, but very simple changes could have made them perceived MUCH better by the community. For increasing Season cost, I get it, inflation is real. All Bungie needed to do was add a feature to buy the exact amount of Silver for the Season and the community at large would have been fine. For increasing Shard storage (while removing Postmaster storage), why not just make it 40 instead of 30? It's not like having an extra 10 materials is going to break the game economy. TL;DR If you want to fix Destiny, the Devs need to start giving a sh*t and listen to player feedback.
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2 Replieshow I like all these defenders, no matter who writes, there are always those who will protect them by any means
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Greedy and lazy.
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Yes, Bungie I greedy. And people blamed Activision lol
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Lazy is the better word. All that social activism take up most of the...ahem..."work day".
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Edited by BoomerSooner51: 8/7/2023 7:23:13 PMI mean, they are a company and they are in business to make money. I don't begrudge them trying to make as much money as they possibly can. I would have preferred they do it through the creation of fantastic products that drive consumers to purchase and refer friends, but instead we got Eververse and FOMO and Barbie Dress-Up.
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1 ReplyDon't forget the 100M from Tencent!
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1 ReplyScumgie split from Acti resulting in them not having to give them a cut. Then they tacked on F2P monetization on top of their existing model to double dip. They then release a plethora of eververse items while a good chunk of seasons are recycled content. Even have an entire recycled expansion…we’re just NOW questioning if they are greedy? All that extra math aside, it should be clear just from a revenue viewpoint what the answer is…if they are struggling to allocate resources to the core of their game then there must be a severe breakdown in their leadership
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1 ReplyI personally think it’s like the Twitter situation before musk took over. 80% of the force work sitting on bean bags and playing table tennis. The money and amount of employees don’t add up to the content we see in game
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All of the above. Don’t forget this game was supposed to be their crowning jewel and instead they flubbed it before it ever got out the door and wasted years figuring out basic story elements because they drove off the architect of the entire franchises story. And then once they pawns started flooding Eververse with money for garbage, they decided to make the game mostly a dress up game in lieu of making gameplay content. Recycling the same old events and monetizing them more and more. Lowest effort for maximum revenue. Then whine about manpower and resources while they make new games, so YOU are paying them to make other games instead of working on Destiny content.
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D1 bungie introduced the silver store lol
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1 ReplyThis might be the most misinformed, nonsensical post I have ever seen on the forums. Damn. Bungie's employee numbers is 1,000 -- and that's only more recently. You can easily Google that. You need to realize that $2.4 billion of the acquisition paid the shareholders who sold Bungie. That doesn't get injected into the game. That's what they are paid for their ownership. The other $1.2 billion is left for employee retention. You want to keep that 1,000 employees working on the games, right? A Bungie dev more recently came out and said he makes $195k a year. Even if the average salary at Bungie was around $100k which is probably low for a AAA American Game developer, that times the 1,000 employees is $100 million just in employee retention a year (and this is probably low). It took Naughty Dog 6 years to build TLOUP2 with a 200 full time team at $220 million which would average out to around a little under $200k a person. That's $40 million a year in just employee retention -- a studio 1/5 the the size of Bungie. Let's not get started on the fact that lawsuits are won to cover damages, lol. That means Bungie lost money on something damaging and the lawsuit is there to restore what they lost, not add. Not to mention some of that total sum also goes to all the fees associated with legal action. What you outlined here is mostly false with VERY low numbers that would have lead to them shutting off the lights years ago. Bungie is easily making in the high hundreds of millions of dollars a year -- and that could even be a low guess. But to claim it's all based on greed like it doesn't take hundreds of millions of dollars a year just to run this studio is foolish. [quote]I personally wonder if Bungie is: being greedy, has too many employees, over-paying certain employees, working on too many projects at once, mis-managing money, or a little bit of "all of the above".[/quote] It's none of the above. That's why they were valued at and then acquired for $3.6 billion.
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I like money just as much as the next guy. Dont be a hypocrite.
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3 Replies
HEGDUDIDAnime Nerd ¯\_(ツ)_/¯ - 3/3/2026 1:41:14 AM
Aren’t most companies greedy -
Their books are private. We don't know where their investment is going, be it another game or other type of destiny media. From that it's hard to say. Also the linked armor making video doesn't add anything to your point. They have undergone multiple pipeline and engine reworks since destiny 1 (where the video applied). And the video seems to show off making a very very very simple helmet. To answer your question, we don't know. From the outside we see and intake and only assume the output to things we can see publicly, which from a studio that wants to have multi-IP success, is not everything they are working on.
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4 RepliesBungie has 1552 employees, where did 9000 come from? If it was 9000 the would be spending like nearly a billion dollars a year on salaries lol
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8 RepliesName a corporate company that isn't "greedy". That's essentially what capitalism is, greed. Most humans want more than we actually need, it's natural. Money makes money...then more money makes more money. Before you know it, serious money makes more serious money.