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Destiny 2

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7/25/2023 9:20:10 PM
6

Arm mods

When will arm mods be re enabled as its not any fun without being able to use my build 😕

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  • Probably last wk of the season. They are typically very slow to fix things like mods or armor.

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  • 11 days since they disabled them btw so we're close to the 2-week mark now so not much longer but so far no update on the mods being enabled yet.

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  • Edited by Phaarmz: 7/26/2023 12:19:37 AM
    Yup, logged in today, saw 5 mods disabled, killed my arclock build so there goes my dungeon solo. Logged off, not bothering. And I usually buy the enhanced event card - not bothering.

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    • Edited by Kiro - 13: 7/26/2023 1:34:50 AM
      Took them 3 weeks to fix Utility Kickstart and the arm mods were being exploited in the same manner. So you can expect 2 more weeks, however one would hope since the nature of the problem was the exact same just on a different slot(gauntlets vs class Item) it could be fixed by next week. But thats assuming Bungie pulls their head out their a[b]s[/b]s. Personally I believe Utility Kickstart may have very well been disabled for the rest of the season if it were not for Momentum Transfer, Bolstering Detonation, Impact Induction, Focusing Strike getting disabled. Which is not right & shows how many resources they have diverted away from Destiny 2 to Marathon.

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      • To be fair I’m able to run endgame activities without the mods but it changed all my saved load outs. With four weeks left on Arc it’s probably not a priority but who knows ?

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      • Edited by Olórin: 7/26/2023 7:37:33 AM
        I haven't really kept up to speed lately with D2 news, when i logged on and found my PvE builds missing their mods i assumed their were speaking behind Telestos back.

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