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7/18/2023 5:00:30 AM
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The fact that GotD bosses haven't gotten their health adjusted is wild to me.

Just venting a bit. Plenty of people will say the health is fine and is adjusted to how powerful we are, but giving Dungeon bosses more health that most Raid bosses is preposterous to me. Not sure why people think tedious=difficult, but I really dislike these boss fights because of it.

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  • The first boss isn't too bad as I solo punched him with liars handshake, 1-2 punch, and tractor and it took about 5-6 phases. The second boss maybe a smidge hp could be taken off but honestly for how quick you can get back to a damage phase it really wasn't that bad, maybe try weapons with surrounded instead of what youtubers suggest since there are always thrall around you ;). The solo dungeons have always been a test of how well you can do the mechanics and stay alive and they kinda prove that you got the encounter down. If everyone could 3-4 phase the bosses with any average dps loadout then the emblem for solo flawless would lose even more prestige.

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    • Edited by DahcDerron: 7/19/2023 7:20:20 PM
      Phogoth is laughing in the Summoning Pits right now.

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    • For a full fire team, the health is fine. For solo, it definitely needs to be adjusted, as well as spire.

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      • Yeah. Done with bullet sponge activities.

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        • [quote]Just venting a bit. Plenty of people will say the health is fine and is adjusted to how powerful we are, but giving Dungeon bosses more health that most Raid bosses is preposterous to me. Not sure why people think tedious=difficult, but I really dislike these boss fights because of it.[/quote] More phases = harder Its a show of survivability for solo, when it comes to a 3 stack doing it you can do the boss in at max 3 phases which is a good number for a fireteam. Overall the health is OK it makes it harder the less people you have which is the point of doing it solo. Its all a teat of endurance and survivability

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        • cuz spoiler is fine , is the raid buss hp small the problem

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          • It's their new approach to not health gating : just making every boss a huge bullet sponge if you aren't in a full team. Welcome to solutions here. Lmfao.

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          • The bosses have very minimal health, its the over shield being counted towards their life.

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          • Yeah - Spire was bad enough - and that season, we had a Solo Operator artifact mod, plus Weakened Clear - and a pre-nerf Starfire Protocol if you were on a Well Lock. I got a checkpoint clear of the final boss - eventually - it took me 90 minutes just for that one attempt. Way too long for a Solo Dungeon boss fight. I was using Arby to pop shields - several damage phases wrecked by adds spawning in that I had to deal with - something you didn't have in Spire. Doing a full run is going to be an all-day event at this rate.

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            Both bosses are a joke if you’re with a team. Easy one phase Solo however…

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          • Bungie probably figures that if they let it sit for a while, people will forget about it.

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            • 0
              Its a 2 phase as a team. Do you want them to be made out of wet napkins.

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              They won’t just like spire bosses didn’t

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            • The actual health isn’t the issue it’s the over shield that you have to remove at each damage phase while being stationary and the weight of ads trying to kill/flinch you while doing damage to the bosses. The time for each damage phase is longer than previous dungeons, especially when compared to final boss in Spire. So IF you can break the over shield in 1 shot the actual number of damage phases needed is about the same as previous dungeons.

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              • Just gonna reiterate, health values are meaningless without their damage scalars. Someone on Twitter did a very good breakdown of this just today. For example, Dul Incaru from Shattered Throne has around the same health as Kell Echo from Prophecy, but also receives nearly 9x more damage. Caretaker has by far the most raw health of any boss, but has less [i]effective[/i] health than Rhulk. https://twitter.com/TheAegisRelic/status/1681164947856736257 I think their positions in that table are a fair reflection of, as you say, being scaled to our power level. What skews the numbers for Ghosts of the Deep is the boss shields, which are counted in post-game damage numbers. For an average team using appropriate weapons at an appropriate level, both bosses will easily die in 2-3 damage phases (without Arbalest-swapping, too), and I don't see why that's a problem. If you're taking longer than that, then there are other problems you need to fix before you have a reasonable case.

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                • I think the bosses have ~20% less health when we reach the max effective light.

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                  • I'm just happy I have everything from the dungeon that I want. Never need to slog through that again.

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                    • Uhm lol it's easy what are you talking about? Skill issue 100%. Kids on the internet these days lol entitled crybabies

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                      • It’s the shield. If one person uses arbelest the health isn’t that high at all.

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                      • I don’t mind the health and already solo flawlessed it so I’m sort of indifferent but I will say that the shield sort of confuses me. Like I don’t understand why after the whole mechanic it isn’t a damage phase still. That’s my only gripe, otherwise it’s likely a top 3 dungeon for me.

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                      • Yeah a solo Flawless taking 6-7 phases wasn’t very enjoyable. Caiatl did take a similar amount, but that was due to my overly cautious approach to avoid backpack deaths and over extending.

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                        • Which one is gotd again? I forgor 💀

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                          • The fact that so many people Have started saying “wild” is wild to me.

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                            • Wait, people find this difficult?

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                              • I don't have an issue with it . Got my solo flawless done about week 2 and it's only gotten easier since. Sure it's a bit of a slog if you're doing it solo, but IMO that's to be expected. You're 1/3 of a team it's bound to be 3x harder, or at least 3x longer.

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                                • I use LFG for everything is this game. In my experience, its fine the way it is. When ever I struggle with a team on this boss its not because they are not using meta weapons or classes. Its because they dont know what to do and they don't know how to dps ( they don't pull up their own weights). Now I do mind if the bosses health scaled with the size of the fireteam, trying to do this solo is a real pain, even Glad agreed with this.

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