There is a huge amount of players that only use exotic and crafted weapons. What happened to making things simple with weapons that just drop?
In year 1 it was possible and the things were basically fine. I don't see a reason why it shouldn't be accessible at this point, even if the kill counter had to be reset.
I remember when Anthem first came out and how masterworking was instantly put in the game since Anthem had it. On release, the masterwork system could be changed so what gives? What happened to flexibility? It's not like perks are changing.
And I thought if you mastered something like you would do in real life, it's more so of a choice of what you want to master stuff in. Why is it that I'm forced to masterwork in range, stability, reload speed, and handling? Where is the choice or free will?
Really hoping this is made into a priority since the game and its weapon system needs a balancing.
Thanks to whatever Bungie Employee looks at this and considers bringing this to the table.
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5 Replies[quote]In year 1 it was possible and the things were basically fine.[/quote] fixed rolls and lack of RNG literally almost killed the game. the players hated it. you have zero credibility after this quote. just shut up.
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I really really hope we see some way to change masterworks and even possibly barrels and magazines in the future.
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3 RepliesI've posted this before. It's a shame Bungie never checks their own forum. They only seem to check Twitter or Reddit
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masterworks are random to increase rng and play time. this will not change.