Running the deep dive exotic quest and having to rely on rng for heavy sucks.
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Its 4% per primary kill. And 5% with exotic primaries. And it adds the same % every kill up till it drops.
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Yes heavy finding is a joke. The fact that using it may actually net you LESS heavy is dumb. It only procs on weapon kills and is increased with exotic primaries. So Quicksilver, Wish Ender, Malfeasance, etc. would be beneficial with it. But if you swap out those mods with mods that help you slay out more while also using double special weapons, you will see more heavy bricks. So many in fact that you can also swap out the scavenger mods since quantity of bricks will be greater that the quantity of ammo per brick. Now with scavenger mods gone you can replace them with other mods to up killing power. Realistically you shouldn’t really need any mods that touch ammo economy if you’re rocking double special and have a decent build. That’s why when you look at players builds doing high end content they rarely have ammo mods. I rock bonk Titan with double special and ammo is usually the least of my problems.
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My favorite is having full ammo and 10 bricks on the ground to start the exotic quest and then never seeing heavy drops and rarely a secondary ammo box either. Statistically it worked but effectively it is a disaster
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7 RepliesAmmo finder is a module that is added to the code, it’s not embedded in the original design. It acts in competition with other modules, very much like a captain’s teleporting defend module when you’re too close to it takes over the overload stagger module, since the former is actually embedded deeper in the code. On top of that patchwork design, there is yet another condition superposed to it: using an exotic primary to get kills. That’s not to mention the fact that it fights yet another, deeply embedded coding: normal heavy drop. Hence you have many layers competing, and the game just can’t handle it, leaving you with small bricks dropping every 40 or so kills with an exotic primary, assuming you get the kills. Thus you’re much better off avoiding all that messy coding altogether, and instead running double special without ammo finder mods equipped. That’s because deeper in the code, the game is designed to drop bricks for stowed weapons. The less variety, the more probability the game will drop bricks for the alternate archetype. At this point, you don’t even need to get weapon kills to have ammo drop, just switch to the weapon you don’t want ammo for and go abilities. Not only will you see many more bricks (both special and heavies), but these bricks will, unlike the ammo finder ones, yield actual ammo, and not ridiculous things like 1 LFR shot with scavenger equipped. Bungie probably worked long and hard to find a solution to this issue they must know better than anyone, and eventually resorted to bring… Cenotaph! The down side? You’ll eventually realize that the only real challenge in this game is the ammo economy, especially with Div + 2 aggressive players spamming heavies. A realization just as old as VoG D1 gatekeepers minos. It seems obvious to me that the exotic mission tormentor fight was designed with this approach, especially when you realize that having all three players remain stack to go around the map and kill the Minos actually works better.
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1 ReplyDouble special....
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The worst part is finally getting ammo and it's literally " 1 ammo shot"!!!
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1 ReplyHeavy ammo finder spawn a brick roughly every 15 kills without dying. I believe using an exotic primary + ammo finder drops it to 9 kills, but again you can't die otherwise it resets.
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I honestly feel like they throttled ammo in that mission specifically.
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sometimes they feel like they work and others i know what you mean it takes forever for something to drop. a lot of mods feel ‘placebo’ especially the targeting ones
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It's still a good thing they wont let us pay for the amo. Oh shhhht, don't tell them. They might do it.
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2 RepliesAmmo? In a shooter? Now there's a concept. If Bungle made a racing game you'd get a car, but no gas.
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1 ReplyI think the mod no longer works.
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Unfortunately if you want heavy drops you need to run double special. Without it even with a heavy finder on you need 80 kills with an exotic primary to get 1 brick
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….is tho
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agreed sometimes you an clear 50 ads with ko heavy drop, bit like damage resistance buffs, they rarely work itlf at all
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Not quite as useful unless you dare rock double special. I was more of support but did chime in with my heavy when I ran low
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There's literally a rally flag Also, ability kills almost never spawn heavy. You need to get some primary kills
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There’s literally a heavy ammo box during deep dive Also, run double special
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You're obviously doing SOMETHING wrong if you're not getting heavy drops while using the finder mod. Double-check you haven't mistakenly put the scout mod on by mistake, which only works in tandem with the finder mod so that you can drop ammo for your fireteam in addition to yourself. Hope this little advice helps! Have a great day!
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1 ReplyRun double special. You'll have more heavy ammo than you know what to use it on.
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Just started running double special this season. Best choice I ever made. Getting kills with a special weapon or ability kills while you are just holding a special weapon have a much higher chance of spawning heavy ammo. The same can be said for special ammo drops when holding a heavy weapon. One of the special weapons I run is usually either a trace rifle or a wave frame gl for adds
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Edited by Guardian, Archon Of Light: 7/12/2023 12:48:22 AM
Guardian, Archon Of LightArchon Priest Of House Light - old
If you want heavy, kill things with special, and vice versa -
Nothing new here.
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Yep. Any ammo finder sucks because they have a cooldown, and scav mods are the only thing that makes ammo finder mods even remotely worth using.
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Run double specials and you'll get damn near infinite heavy ammo
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6 RepliesEdited by Kiro - 13: 7/11/2023 1:47:52 PMThe finder ammo bricks are kill based and the counter resets when you die or load into a new zone/area. They are not RNG. Your best option is to quadruple dip into the ammo econ, Bungie only intended for you to gain ammo in 2 ways. To do this use double special weapons, 1 special finder, 1 heavy finder. Useing double special increases the drop rate of ammo over all, useing 1 & 1 of the finder bricks is to enable both ammo econs that are disabled other wise. All ammo bricks that are no derived from perks/abilitys are based on time elapsed which is augmented by time spent in combat. 8 mins with zero time in combat is the ceiling for heavy ammo but can be augmented to 3 mins with 100% time spent in combat. reloading/entering a new area can reset the time though.