Let's talk about Over delivering.
If I have a party of 25 coming , why wouldn't I cook for 30? Or 50?
You literally CAN'T not *Over deliver* this game has people put in 1000s of hours .
Please OVER DELIVER, or call it by it's other name.
Your job
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2 Replies-blam!- these freaks cannot even deliver
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4 RepliesBungie has some epic PR moments, two tokens and a blue, PJs at work and over delivering are my favourites
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Honestly, expansions are the one thing that they actually should overdeliver on. Considering that they only happen once a year.
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13 RepliesIf a company doesn’t have the creativity anymore to do what they’re supposed to do, they make up stuff like not overdelivering. It’s basically them saying they really don’t know what to do anymore. 🤣 Laughable. Absolutely nothing here but a shamble mess of shallowness!🤣
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Actually last weeks "TWID" UGH! pretty well matched the season for content. You know things are "shallow" (TY The2ndWave) when a pretty short storyline is broken into bite size pieces that offer less content than the last chicken nugget in the box with last weeks being jaw droppingly bad. Bungie actually seemed to be doing what was asked for when the power grind was dropped but suddenly realised that grind was the seasonal models scaffolding. Meanwhile at Bungie HQ..... "Hey let's create a fishing activity but here's the kicker, players actually now barely move and only push 1 button to make it work" "Sure it could almost be considered borderline trolling but, they swallowed the "Play the way you want" line didn't they"?. "Ok but let's combine that with an exotic quest, players lap that stuff up" "We have to stretch it out though so timegate the steps each week so even if player numbers do fall we can still count on weekly ticks so it doesn't look too bad." Not over-delivering in action?
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They are serving rotten veggies for the price of a gourmet steak just so they dont have to ever feel forced to keep the quality up. The laziest attitude a company can have. Quality should be a goal they keep chasing. Instead their main goal is "work life balance" for their 5 remaining junior devs who still work on D2 and revenue as a whole. Quality is an afterthought and almost non existant anymore ever since Activision dumped them. They have zero discipline, responsibility and zero decency for us. They are scamming us left and right and the playerbase just eats it up. Stop playing already ffs. Nothing will ever change otherwise.
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Edited by TheShadow: 6/28/2023 10:54:47 PM[quote]Let's talk about Over delivering.[/quote] Do you mean the excuse this business used to not put any actual effort into this game? It's funny how this business is trying to pass off the dumbest thing I have ever heard from a gaming business in 30+ years 🤣🤣🤣😂
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It’s Truman and the shotcallers at Bungie. Didn’t y’all see that GDC PowerPoint where Truman discusses that the devs are motivated to make cool -blam!- but he and management tell them they can’t because that’d set expectations too high for the next DLC?
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What's worse is that there's a fallacy in their reasoning, even if you grant them the argument for their "under-deliver" design philosophy. Their argument relies on players wanting each content drop to be better than the last so they have to keep things below expectations, but the fallacy with this argument is that players will want things to improve regardless of where the start point begins. If you release content at a 2, then the next one has to be a 3. It's still under-delivered, but it's better than the last one. After that, it has to be a 4, then a 5, and will continue this way until you're releasing content that's pushing 7s, 8s, and maybe even 9s. Releasing bad product does not mean future product is allowed to stagnate; players will want things to improve, for value to increase, for things to be better [i]at all points[/i] of development. All starting at such a low end does is give you more theoretical time before you're "forced" to produce decent/good content. With 4 seasons plus an expansion per year, you're looking at 5 content drops [i]each year[/i] that all are expected to be better than the last one. Cultivating perpetual disappointment, rather than occasional disappointment, is a model that's doomed to fail and guaranteed to dissatisfy, and that's under Bungie's own reasoning for why things are awful by design. Now, I personally don't grant them this reasoning since it's very obviously self-defeating. To me, it was simple gaslighting used to justify their Minimum Viable Product design document, allowing them to be lazy while raking in maximum profits. Appeal to those who can't resist Skinner Boxes, rely heavily on FOMO to keep people logging in whether they want to or not, and shove ads at your Free to Demo players every chance they get to remind them what they're missing out on. The sad part is that it worked.
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There is only one thing I haev to say about over delivering. FIshing..FRACKINGING FISHING!!!! in a FPS. Just -blam!- stand there. Tells you EVERYTHING about the state of the game and how bungie expects we will keep paying.
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Confucius says: [quote]in order to over deliver you must first deliver.[/quote] Bungie has not yet attained spiritual enlightenment. ☯️
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Just proof that they're lying about Destiny staying alive after Final Shape. The devs aren't motivated enough to keep Destiny going. They can't even be motivated enough to keep it running currently.
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Why over deliver when your playerbase willingly overpays? No way Lightfall is worth the price tag attached to it.
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3 RepliesBungie not wanting to "over deliver" is literally just them trying to gaslight their playerbase into believing it's the players' fault that Bungie has to curb expectations. In reality, it's Bungie wanting players to believe that bare minimum is a fine and acceptable amount of content, so anything that's not just bare minimum can be monetized.
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2 RepliesCan I visit your restaurant? I'll order 12 nuggets and get a 5 course meal. I like food.
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That's a tall ask from the company who's design philosophy is ( and this is true) to under-deliver.
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People say this, and a lot of people mean it when they say it, personally I don't care if one season is better than another. But, the majority of people genuinely do get upset when every single season isn't forsaken again. "Bungie season 39 is worse than season 38 why can't we get season 38 every season" because season 38 was a fluke, it was a good opportunity for a bunch of things to work out but season 39 doesn't have the same advantage. I completely understand the "don't over deliver" mentality of Bungie because mouth breathing gamers who know nothing about game development get upset when those exceptions to the rule aren't the norm.
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1 ReplyIn a sense it’s a safe word. So they know they cannot provide the content they don’t have. So, “officially” saying they don’t want to overdeliver keeps them safe from not having enough content. They played the community, they don’t have enough content to “over deliver”.
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Confucius says: If I have a party of 25 coming, I wouldn't hire Bungo as a cook.
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Can’t not?
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Didn't you hear? Making video game content is just "too hard".
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1 ReplyThat’s a good analogy. We all deserve a steak from Mortons. Instead we are being served Dennys.
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Cleverly got enough of the playerbase hopelessly addicted… they will buy anything bungie push out no matter how minimal
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These greedy 🤡 don’t care anymore
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Depends if it's 25 fatties coming
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9 RepliesThe over-deliver argument stems from them not wanting to make a crazy good DLC and then the next DLC they have to do something bigger and crazier, and they do this to the point where they literally can’t do anything better than the last DLC. Now, I do NOT agree with their philosophy on not over delivering, but I see why they don’t want to do it. With that being said, bungie needs to over deliver in final shape. Over the past 10 years there have been a whopping THREE DLCs of quality. It’s time to raise the bar and keep it there.