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6/5/2023 7:46:28 AM
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Well it's the newest dungeon so the bosses have a lot of health. This is to make getting the title / emblem an actual flex and not something everyone can do. It's a reward for the most dedicated players in the pve community. Which I think is actually really healthy for the game and thank you bungie team! Gotta have rewards for more casual players and have to make hard to achieve rewards for hardcore players. Hardcore players make up the minority of players which also explains the poll. There's also a bias for people that think the bosses have too much hp to search the internet and find this post. That aside there is a glimmer of hope for more casual players though. The previously released dungeon bosses seem to have less hp after a new dungeon releases. For example SOTWs final boss has way less hp than it did when it first came out in Season 19. When it first came out it had about 12 million hp I wanna say. But now in Season 21 it only has about 7 million health. It used to take me about 10 phases on solo flawless to kill the final boss. I just did it again today with a suboptimal loadout and did it in 5 phases and almost 4 phased the harpy boss. In conclusion I think it is actually a good thing the bosses have tons of hp on release. This gives the hardcore players something to grind for. While also having the boss health lower for older dungeons that way other players can get that cool emblem too.
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  • The reward for the most dedicated pvp players is raid seal not dungeon seals

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  • If the bosses didn't have those stupid shields and I wasn't being chased constantly by those damn moths.. I think this dungeon would be fun. That lucent moth attack the last boss does is bs imo.

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  • Trying to make sense with these people is like trying to eat chicken broth with a fork.

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  • increasing bosses health is fake difficulty, Bungie are being lazy and instead of actually making difficult mechanics they say -blam!- it lets just give the boss tons of health so they have to spend hours just to get a boss down. If Bungie actually cared about giving players something to flex after completing difficult content then they would have fixed the most stupid boss cheese making the master Ghosts of the Deep an actual joke. This wouldn't be an issue if they gave more time for dps, spending a bunch of time doing a mechanic just to get to a dps phase that lasts 8 seconds is a joke.

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