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5/28/2023 5:31:33 PM
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Who, who actually decided 15 -20 million health is appropriate for a solo completion. Let alone, solo flawless.

Title. Honestly drained over attempting this so many times. I’ve gotten first boss to 13.9 mil damage just for a bug where finishing the wizards ghost kills me. Like for -blam!- sake PLAYTEST YOUR GAME.

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  • I doubt ANY Bungie dev ever did that dungeon solo. They just went their "bring challenge back to destiny" route mindlessly, slapped on 14 million hp to the boss and called it a day. If they never intended dungeons to be solo'd, this would be perfectly fine. But a solo clear is intended, required for the emblem, required for the title. Legend campaign already has fireteam scaling. How about implementing that system for everything? Makes too much sense i guess. It is not showing more skill to do 10 damage dmg phases, it's just draining and exhausting and another proof of lazy "challenge" design. Bungie can not do challenge right. At all. All they do is nerf our damage, give enemies way too much health and make enemies do way too much damage to us. Unique mechanics and skills other than playing passive being required would be actually good game design. I am 100 % certain that Bungie is incapable of testing content, incapable of providing creative and fun challenge, is incapable of ACTUALLY listening to feedback from PLAYERS (other than streamers) and can simply only reissue content = zero effort. Awesome developer if you asked me.

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    • Why bother the solo flawless emblem is bad

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      • This is what we get cause of arrogant streamers like Datto and salty -blam!-

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        • Skill issue tbh.

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          • There needs to be some sort of health scaling for soloing a dungeon. They were able to do it for both the Witch Queen and Lightfall campaigns, they can easily do it for dungeons. Especially when they keep nerfing our methods of doing DPS.

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          • True. I a raid boss has for example 10 million health. Then a dungeon boss needs to have 1/3rd of that...AT LEAST 50%. And doing it solo should lower it more.

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          • "why is this 3 man activity hard to do alone?" I genuinely don't get y'all. Yes there is a triumph to do it solo flawless that's been placed there to be the pinnacle achievement of solo play, why the bloody hell would you want to cheapen that by making it easier anyways ?

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            • Me.

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            • They expect everyone to play this game at a streamer level. Bonkers.

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            • I heard it has more hp than nezarac

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              • Not even gonna attempt right now because I know I won’t have time. Hopefully they update it to be more reasonable.

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              • [quote]Who, who actually decided 15 -20 million health is appropriate for a solo completion[/quote] Bungie.

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              • The same braindead left-behind child who has never played a Lost Sector but decides the timers, the boss’s health pool, the enemy density and the exotic drop rate. Don’t waste any time on trying to “achieve” anything in this game. It’s a waste of life.

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                • [quote]Title. Honestly drained over attempting this so many times. I’ve gotten first boss to 13.9 mil damage just for a bug where finishing the wizards ghost kills me. Like for -blam!- sake PLAYTEST YOUR GAME.[/quote] First someone said its 10, then 12 now its 15 million (or 20 mil) When will people grow up and realize that its not alot of health, use well with Leviathan Breath youll be done in 5 phases solo

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                  • Bob

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                  • Wait until next week. They know it's an issue, it'll be fixed. Literally first week of the game bro. And people ARE soloing it right now, so clearly it's not that bad of an issue if people are still able to do it.

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                    • [quote]Title. Honestly drained over attempting this so many times. I’ve gotten first boss to 13.9 mil damage just for a bug where finishing the wizards ghost kills me. Like for -blam!- sake PLAYTEST YOUR GAME.[/quote] Isn't that what most players wanted and crying for it. So bungo listen to those so called pro players and did what was needed. Game was already ruined for casual players and last season was just for youtubers. Now an activity that says below 1800 feels like 1850 where all the modification are given to the last boss and she already in the air. As for players like me who already barely get anything to prove are thrown out the stadium. I hope bungo can manage this game with 3% players.

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                      • You have to care about it first. They don’t.

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                      • 21million

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                        • Blame the cheating streamers who rail on Bungie for "EZ Content" and roast the game while simultaneously profiting from it. . This Dungeon is designed to slow down speedrunners and prevent endgame clears with the Bugs they've introduced. . Well-Locks seem to be out of luck with SFP and Sunbracers having their issues, while Aeons players are killing themselves with finishers, making heavy generation near impossible for the Boss room. . You can't just Triple TC her either given the plate mechanic, so Titan feels like a complete throw pick in the Dungeon. . But hey, at least Speedrunners and Cheating Streamers aren't clearing it in under 10mins like Spire, right?!?

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                          • I, I am not sure who decided on that

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                          • [quote]Title. Honestly drained over attempting this so many times. I’ve gotten first boss to 13.9 mil damage just for a bug where finishing the wizards ghost kills me. Like for -blam!- sake PLAYTEST YOUR GAME.[/quote] Yup

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