ghost oof the deep is the worst dungeon mechanic/health wise
started with spire, too much boss health, fine mechanics were simple,
but this, memorization of symbols, small ads damage, water mechanics,
chased in water, unlimited ADS (why is there unlimited ads spawning?), forced into specific weapons again (why is the shield bar 1 million + hp every time?), and boss health is more than raid bosses,
mechanic/health ratio needs to be looked at and health bars severely nerfed.
all possible damage (buffs, debuffs, explosive light) full magazine of regnant is only doing 5-7 health.
that means 15-20 fricking damage phase on bot bosses.
trying to solo , let alone flawless is a frickin nightmare.
for me, even with a full fireteam this is just the worst dungeon released in the game, spire was too close to the limit, saved by simple mechanics, but this is the worst dungeon currently.
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