The bosses have way to much health and way to long of a mechanic phase.
If you want to have a boss with a lot of health give us a short mechanic phase (spire final boss)
If you want to have a longer mechanic phase give us a boss with lees health (cital)
If you have both it becomes painful to solo it. Yes it’s doable but it’s gonna take forever. Ghost of the deep final boss is the worst offender. Solo the mechanic phase takes eons, the shield needs to be broken, and damage phase is short ensuring you do little damage ensuring you need to do the mechanic phase more. It is way to annoying. The bosses need a health scaler based on fireteam size
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6 RepliesNah. It was nice to have a dungeon actually challenging for once.
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1 Replymechanic/health ratio. spire was simple mechanic, but health bar bordering on bad. this is just the worst dungeon bungie ever released without testing/thinking at all
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Watched a friend solo flawless the final boss yesterday and he did 14.7 million damage. Thats actual raid boss amounts of health, in a dungeon... thats bordering on too much for even 3 players, especially when the boss is a wizard who bombards you thr whole time, moves around, has a smaller hitbox and teleports.
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2 RepliesEdited by WulfPak666: 5/28/2023 7:49:12 PMHealth bars aside, My group had a few bugs occur on the final boss alone. - Focus Runes not showing up after killing the knight. - Deepsense turning on but not registering that you had it so you couldn't dunk the rune. - The knight not spawning at all or taking an extremely long time to spawn in. - The boss still saying "immune" despite not having a shield anymore. - Not getting the Wizard/Acolyte/Knight buff when killing the lucent hive. And that was just the worst of them but most could be worked around with a team. God help you if any of these happened if you tried to solo flawless.
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1 ReplyAnarchy