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5/27/2023 1:35:22 AM
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Final boss in Ghosts of the deep does WAAAAAAAYYYY too much damage

Really Bungie?

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  • Don't you love it when she sends her hunter killer drones at you and nukes you.

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    • Honestly a skill issue.

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      • Try using Sleeper Simulant. Had a clan mate inform me of that, works like a charm.

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        • The amount of ads in the dungeon are completely unnecessary. 2nd encounter is literally bad

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          • 0
            HEGDUDID
            HEGDUDID

            Anime Nerd ¯\_(ツ)_/¯ - old

            Nah

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          • 0
            I love the challenge so I don't understand this

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          • How about we talk about the first boss having over 10,000,000 health. Just for perspective raid bosses don’t have that

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            • it's not that, the damage in game is broken: splash damage glitch instakills, like wizards and hydras, way too consitent in gambit. our resistance stat is still broken and haven't been fixed.

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            • Edited by Fever: 5/28/2023 3:48:23 PM
              Noob topic of the week

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            • Idk man, I just cleared this boss fight in 20 minutes on my first ever attempt. She does damage but it’s unlimited revives, pretty easy

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              • After this dungeon i absolutely hate moths

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                • It wouldn’t be as bad if she stayed where you moved her instead of going there for a few seconds and then always returning to the center to shoot you from anywhere. But really you’re just under leveled.

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                • That means that you need to play a little bit longer instead of killing bosses in 1 phase. 🤪

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                • this guy is a raid boss not a dungeon

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                • Maybe ‘takes’ too much damage 🤷🏻‍♂️

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                • Edited by The Bored Chairman: 5/28/2023 5:59:55 AM
                  Wizards can absolutely melt you if they catch you off guard, but their accuracy is actually not that great. Funny enough, I find soaring through the area to be the best defense against her because she can't rely on splash damage to hit you (which her projectiles have), needing direct hits. Try to stay in the air as much as possible and keep moving. Weaken the Knight to critical health and then hop into the circle to kill them and spend as little time as possible in there. Tracking Rockets and Levi's Breath are all good DPS options that don't require you to stand still too much. Arbalest can deal with shield, if that's an issue.

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                • 0
                  HEGDUDID
                  HEGDUDID

                  Anime Nerd ¯\_(ツ)_/¯ - old

                  Nah

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                • Edited by Tigerpaws: 5/27/2023 1:30:05 PM
                  Boss is fine, however I would like the shield mechanic to have half the hp so you can get to true damage faster. On a more personal level I found it was hard to relocate her when she teleports, which with such a small damage window is really frustrating.

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                  • yup, it's pretty weird

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                  • Edited by Cal O'Mari: 5/27/2023 6:27:41 AM
                    That boss health was pretty ridiculous. Its like 8,000,000 or so, total. Its alot of f*cking health. Overall the dungeon felt ok, but I took notice of the health. A bit much😂. The moths suck if you get hit, but as long as you stay moving it isn't too bad. I was toying with the boss, just running around the map perimeter.

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                    • Has way too much HP as well and the shield is annoying. Other then that it’s a great dungeon

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                    • Agree!it’s stupid and wasting time, they just want to increase the duration of being in the game, it used to be better, you could go through some activity two or three times during this time and it was cool and I still wanted there to be interest even if the rewards were not good, now you are like that do you think I need to go there, why waste time and the rewards are not so good I don’t want to waste my nerves and time, I don’t even want to replay a new dungeon, it’s even impossible to farm hp of bosses and mobs over 100000000000

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                    • 2
                      It’s not bad, but amount of boss HP is overkill

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                    • Me and my team switched to riskrunner after the first encounter. EVERYTHING uses arc in there. Especially since bungie still designs everything around having a warlock well for some reason.

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                      • [quote]Really Bungie?[/quote] Really, it just came out and folks already wanting a nerf on it......boss should be like a well trained puppers.......Yo necro sit, rollover, play dead gimme loots. This community all over the place....before long this game will have a built in afk mode like some mobile games

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                        • The moths do a lot of damage but you can also 1 shot them. Her regular volley of attacks feel like tickles.

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