I'm just wondering.
The theory is that "everyone" wanted the game harder. Boy oh howdy did they get what they wanted. Bullet sponge bosses. Underleveled on every activity. Goodbye power fantasy, hello sloggy grind.
I can't remember the last time I felt powerful in D2. I'm constantly struggling to get through almost every bit of PVE content. Everything has a solo penalty. (no rez, if you're soloing you've gotta flawless the segment) Every boss is a bullet sponge with an endless army of adds. The game of storming in and using your carefully crafted build to wipe out an enemy force has become a game of hiding, gunning from limited cover, trying to reserve ammo, and dying dozens and dozens of times.
Yes, I'm a solo player. I don't have a clan. If an activity doesn't have matchmaking, I'm alone. And does anyone else notice more and more content clearly designed for fireteams without matchmaking? Yeah. That too.
But I'm not seeing any outcry. No major plummet if players. Even despite the terrible reception of Lightfall's story.
Am I really alone? Are there so few solo players left? Because I've just been thrown right out of the game. Went from playing almost daily to a few hours a month. Struggled through the story of season 20, cheesed through the Calus fight to finish Lightfall. Now I'm immediately stuck on the two ridiculous boss fights with Season 21. (That boss fight in Part the Veil is hilarious. "No, the Tormentor and 9000 Taken adds aren't enough...let's throw in fire tornadoes! Oh, and of course it's at all 1800, over the level cap for season 20 available without taking part in stuff solo players really aren't able to approach so they'll be underpowered for the entire fight.)
I'm just wondering if it's just me. If the number of solo players is really that small.
And no, I'm not going to the forums to lfg. No other modern game requires players to go to an outside messaging system to find players to play their MMO.
And no, I don't know anyone who plays. I'm 53, and I work nights. Finding grown ups who are available at 330am on weeknights in Texas isn't a thing.
I'll now open the floor to people telling me to git gud, use the forums, and that the difficulty level hasn't changed/isn't hard at all.
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2 RepliesI just wanted to chime in and thank the folks that showed up to make sure we had representatives from the "git gud" "solo is stupid" and "it's not even hard it's easy" crowds despite what I said in the post. D2 forums never disappoint. For the record, I agree wholeheartedly that making stuff harder was fine...just don't make mainline story stuff harder with no option to opt out. Legendary exists for a reason. Crank that stuff way up. Leave the other stuff alone. Make hard, harder. Don't take "normal" away. And that's what I'm referring to. Currently stuck on the ridiculous grind of that three-phase boss at the end of the Season of the Deep story mission that's a massive bullet sponge, with a huge AOE attack, with constant Fallen adds, and the final phase has a simply stupid amount of splodey shanks coming from every direction on top of all the Fallen and death rays from the boss and of course if you die once you start all the way over with no save points between phases. I'm not talking legendary content. I'm not talking optional content. I'm not talking neptune. I'm talking basic seasonal story content. Why make it this much of a boring, repetitive slog? Because a certain class of player complained the game wasn't hard enough and they decided to please them even though it meant leaving us behind.