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Destiny 2

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5/20/2023 9:56:20 PM
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How and Why is Master Raid Armor NOT Artifice???

Some incentive to play master raids would be nice, ty.

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  • Yeah that sounds so stupid like dungeons have artifice armor raids should also have it as well or at least have a different rarity armor..

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  • So people buy dungeons

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  • The incentive for master raids is the high stat rolled focused armor and adapt weapons. Artifice armor is the incentive for master dungeons. If you got artifice armor from Master Raid, what would be the incentive to run master dungeons? Not that I’m against Master raids being more rewarding & incentives to play them. I liked back in D1 when playing the hm would net you better loot. What if Master Dungeons dropped artifice converters that could convert the raid mod slot to a artifice mod slot??

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  • How and why are master dungeon weapons not adept.

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  • Why isn't Trials armor Artifice?

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  • Bungie: Dungeon = Armor Raid = Weapons Why Raids and Dungeons cant have both? I dont know. Their priority is making that sweet sweet dough.

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    • The reason bungie gives is because the raid perk takes the slot Artifice would use.

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    • And bad stats on top of not being artifice.

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    • Edited by Slevi: 5/22/2023 10:26:09 PM
      I like many others do not take armor crafting that seriously. If I get a nice rolled armor great. Other than that, I'd rather much farm weapons.

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    • [quote]Some incentive to play master raids would be nice, ty.[/quote] I agree. It should be. My admittedly cynical guess, is that Bungie wants to 'make' you buy each separate add-on they sell. If its not Pay-to-win, its fast approaching Pay-to-have-fun at this point... All progress is so 'gated' now its hard to think anything actually matters.

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    • Bungie: Overdelivering

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    • So you pay for a dungeon of course

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    • Edited by SpunChii: 5/22/2023 2:46:31 PM
      Master raid appeal is the Adept weapons, and Master dungeons appeal is the Artifice armor. If Raids gave both, then Master dungeons would be pointless.

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      • That would be better than the adept weapons there

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      • The incentive is adept weapons, ty.

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      • Because raid armor already has a special perk slot. Adding another one could literally break the game. And after seeing a lot of the ridiculous bugs happening this season because of "mod overdose" I'm inclined to agree.

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        • No clue. It honestly should be artifice AND have a chance of dropping fully master worked already.

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        • Compromise : Raid mods can be inserted in to the artifice slot.

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          • They need to sell those dungeon keys. And artifice armor is one of the selling point for it. As for master raid armor - yes, even if there is a weekly focus, it is pathetic to receive something like 59 total. This game has a serious loot problem

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          • Because the raid wasn't an extra $20

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          • [quote]Some incentive to play master raids would be nice, ty.[/quote] Cause it has adepts? Dungeons have artifice w no adepts Raids have adepts

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            • Because nobody would run master Dungeons without a caviot they can't get anywhere else

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              • As said by someone else, raid armor already has a bonus slot, which while it may not be as universally useful as the artifice slot, it is in theory a better upgrade in raid content. Frankly, it’s more of a problem that raid mods aren’t nearly as good/necessary as they used to be (like Last Wish, Scourge, GoS, and Crown level good). If raid mods were actually good, raid armor would actually be good; no artifice slot necessary. Pretty simple really. I think all raid mods should cost 0 or 1 energy at most as a start to bring raid armor more in parity with artifice armor.

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                • Same reason that master dungeons don't give adept weapons

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                • Lol, did my first master raid the other day. Got all armor, 0 weapons. All -blam!- rolls. I feel this on a personal level.

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                  • Because it’s not a dungeon.

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