I have been playing Destiny since the franchise first started in 2014. I have stuck through with this game through literally everything that has ever happened. I have been through the highs and lows, and I have a passion for Destiny that is unparalleled by many of its current playerbase (key word "current"). But that's why I cannot in good faith defend it any longer.
The franchise I loved since D1 is just... gone. Replaced by what I can only describe as the most despicable display of greed, laziness, and incompetence that I have ever seen in the entire gaming industry, which means a hell of a lot when you've played as many games as I have. Destiny has fallen so far from grace that I don't even know how to begin talking about everything that's happened. Let's start with what little good remains in Destiny 2.
[u][b]The Good:[/b][/u]
As usual, the visuals are stellar and the music continues to be good. Gunplay has always been a great staple of Destiny and that feeling hasn't really changed. Despite lacking a continuous addition of new weapon types, exotics still feel really fun and satisfying to use, assuming you don't touch the boring ones like Sturm.
[u][b]Standards:[/b][/u]
Before we go any further, I need to address a problem; the community's standards, or to be more specific, its [i]lack[/i] of standards. You see, the Destiny community doesn't hold Destiny to the standards of other actual games. They hold it [i]only[/i] to the standards of Destiny. And those standards are so pitifully low that the moment Bungie adds a basic industry-standard trait to the game, they get praise for it. That's why you don't see the community comparing Destiny 2 to other games. And this aggravates me to no end. You have seen this with the concept of Guardian Rank, Loadouts, and Commendations. These are the most basic features of any multiplayer game and we're acting like Bungie are god-tier developers for finally adding them? It has been almost a decade since Destiny 1 and we [i]still[/i] can't access our vault from orbit without using third-party programs. But the worst part is that once it's finally added, Bungie will be worshipped for it.
This is why I can readily say that Destiny 2 is a terrible game in almost every single way. I can compare it to Warframe or even Wynncraft it will just seem inferior in comparison. And that is foreshadowing; I will be [b]heavily[/b] comparing Destiny a lot to other games for the rest of this thread.
[u][b]The New Player Experience:[/b][/u]
Let's talk about the overall journey of a new player and how little there is of one. You see, in any MMO game there is always a ton of content to look forward to and different games handle that direction in different ways, but Destiny 2 just doesn't. Let's compare.
Final Fantasy XIV has a great story that very evenly progresses with your level and is the main draw of the game and all of its expansions.
Wynncraft has a massive world and does a great job at leading you in the right direction at the start due to how nicely sculpted the landscape is and its many questlines do a good job of fleshing out the parts of the world that they present to you while very clearly showing what level the content is of that area (A Journey Beyond being my personal favorite questline).
Warframe gives you a huge amount of planets that you can look forward to actually unlocking, unlike in Destiny 2 where destinations have no real journey to get there. And while I struggle to call Warframe's new player experience "good", each and every single ounce of content that gets added to the game is completely free even if you're confused at the start.
As an MMO game, Destiny 2 has an obligation to direct a new player to what they're supposed to be doing. It fails miserably at doing so because of how remarkably little there is to do. What can you do in Destiny 2's base game? There's Strikes... there's this one tiny tutorial questline on Earth... and that's about it. There's no campaign to do like there was in Destiny 1 and the Red War. I guess you get a few exotic quests too...? That's really all I can think of. I mourn for the lack of content that new players have to deal with.
[u][b]Progression:[/b][/u]
Remember when I said that Destiny 2 has no journey to get to new destinations? That's something known in games as progression. And to show how far we've fallen, allow me to tell you about the time that Destiny actually had progression. As a basic example, let's talk about the Dreadnaught. When you start the Taken King, you see a cutscene of Mara Sov's fleet wiped out by the Dreadnaught. This is important because it sets up a threat. You can't just waltz in there, you have to find a way to get aboard.
You play The Coming War mission on Phobos, a cutscene with Cayde and the gang, and then you play Cayde's Stash to get a stealth drive to sneak onto the Dreadnaught. From a story standpoint, it is a small journey to get there. Flash forward to Beyond Light and the first cutscene has you already on Europa. Witch Queen doesn't fare much better, and don't even get me started on Lightfall.
But progression is more than just getting to a new place. Also in Destiny 1, you had an actual character level, and separate subclass levels that let you unlock your exciting new abilities. This gave you something to truly grind for. Destiny 2 used to have a very similar progression system, but it was removed and instead, every single ability is already unlocked and you just have to buy them from Ikora for Glimmer. [b]HUH??[/b]
Where's the sense of progression? That feeling of reward when you actually EARN your abilities?
To compare, Wynncraft has 5 classes and an ability tree that allows you to follow 3 different “archetypes” that all play very differently. As an example, the Warrior is essentially the Titan of Wynncraft; a tanky powerhouse. The Warrior archetypes are the Fallen, Battle Monk, and Paladin. The Fallen is a risky playstyle that involves activating a "Corrupted mode" to take lots of damage and deal massive damage in return, the Battle Monk is a skillful class about comboing your abilities with each other and the environment, and the Paladin is durable with tons of self-sustain and support utility but deals very little damage. These paths are so extremely satisfying not just because of how powerful they make you feel, but because of the fact that you don't just get them right off the bat. You have to [b]earn[/b] that power.
[u][b]Monetization:[/b][/u]
Oh good lord. The big one. This also falls into the new player experience because if you're playing Destiny 2 for the first time, you better be prepared to spend money because there is right next to [i]nothing[/i] for you to do if you don't.
Before anyone says it, yes I know that Destiny 2 is technically free. But you know what else is free? Warframe with all of its content, and Wynncraft with all of its content. Neither of these games charge for their massive updates (though you do have to pay for Minecraft itself to play Wynncraft since it's technically a server), and the annual updates they give are [i]actually good[/i].
Lightfall is $50 and is the next-to-last expansion for a story that had lasted for almost an entire decade. So what do you get for what is essentially the Infinity War of Destiny? A boring new destination, a new subclass for each class (of which most of the features are shared between classes), and a miniscule filler story that literally only serves as a tutorial for the new subclass. A story, I might add, that answers none of the questions we had about any previous lore and only asks new questions in the most confusing and aggravating fashion imaginable. What’s the Veil? What's the Radial Mast? Who’s the Witness? And what did the Witness do? Who cares, am I right?
Now let's look at Shadowbringers from FFXIV, which is similarly their next-to-last expansion for a story that had continued for almost an entire decade. What do you get for their $40 ($10 cheaper than Lightfall)? Well that's a trick question, because unlike Destiny where you have to pay for each expansion individually, in FFXIV you get every single previous expansion for free when you buy the newest DLC so instead of buying Shadowbringers, you're actually just buying Endwalker and Shadowbringers just comes with it.
But anyways, Shadowbringers comes with an entire new region which includes 8 serarate areas. But the meat of the expansion is first and foremost the story. Shadowbringers evolves the story in ways that you never imagined, questioning things that you knew about the story and offering satisfying answers that lingered on your mind ever since you first played the game. The game answered the questions you had, and the new questions it asked were exciting and not aggravating. FFXIV has tons of monetization in its game like D2 does; but unlike D2, the content you get is actually worth it.
But going back to Destiny 2, let's not forget the Annual Pass costing another $50, and to top it all off, the game [i]also[/i] has an in-game store using real currency.
[b][i]Conclusion:[/i][/b]
I don't mean to end this post so abruptly, as I have so much more to say, but I'm all out of characters to use in this post because of how long it is. So, in my final conclusion, I implore everyone of the Destiny community to do one thing: hold Bungie accountable. Stop defending them like they're some small indie studio. They know better. And you deserve a better game. [b]We[/b] deserve a better game. But we will [i]never[/i] get a better game unless you hold Bungie to the standards that you would hold for literally any other game. Stop letting Bungie be lazy, greedy, and incompetent. Do more for Destiny and hold Bungie accountable for everything they've taken from us. Anyways, if you have anything to add, please reply down below.
And with that, have a nice day everyone :)
[i]-A hardcore Destiny fan since 2014[/i]
English
#destiny2
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Update: a Bungie developer called enemy scaling in Diablo IV lazy... Lazy, coming from a guy who works on the game with the most oppressive enemy scaling mechanic ever made in video game history. You can imagine how both communities reacted to this. And yes, it is in fact hilarious.
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2 RepliesBungie is 100% lazy, overpaid, and very full of themselves.
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I'm pretty uninvested at this point beyond seeing how the light/dark saga plays out. I'll finish the box set with final shape, but the game is creaking now. It's been rehashed and reskinned to death.
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3 RepliesWhat I tend to do is purchase goods and services that I want to purchase. And then I simply don't purchase any goods or services that I don't wish to purchase. It's a mind blowing revolutionary concept.
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1 ReplyI agree, I posted before how having our character speak, or giving us choices like Vanguard vs Drifter. Or even making our character a character would make the game better. But got people saying how poor indie bungie cant do that, and how they love playing as a carboard cut out.
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1 ReplyDestiny 2 is lucky to be a top 40 game on Twitch. It also shows the state of how bad many games are. Really though, this game is still overrated at 40, even considering the things they do right.
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I don't have time to read the entire essay but from what i gathered in your conclusion, it's just pointing towards the obvious. Yes, the game is hot trash, yes it was a great franchise in D1 and D2 until year 2 when Activision dumped them. We all know that. It's just that there are way too many addicts who just keep firing up the game every single day. And they keep doing that until the plug is pulled one day no matter how trash the "content" (reissued garbage) may be. Bungie has those addicts by the balls. If those addicts would stop playing and player numbers would completely dip, maybe and thats a massive maybe, Bungie would be sort of forced to up their quality standards. Do you see a bump in quality at mc donalds? No. Never. Cause theres enough idiots who keep buying that complete trash food. They don't NEED to make better products cause it sells. Sadly thats the exact same thing with Destiny and i don't see that changing until they release their upcoming game(s) that will eventually be destiny 2's death sentece and from what i gathered, thats far far out on the horizon sadly.
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I would encourage folks to stop buying seasons in advance. That’s just a complete purchase on faith and I only buy a season if it proves out that it has something I will value in it. It could be as little as one weapon. It could be as big as the seasonal activities and missions that make it compelling. It probably costs me more for each single season, but basically if Season 21 looks like a tiny improvement on the seasonal model, I’m not buying it. I’ll wait. The current season’s story is pretty bad, but the activity is solid as battlegrounds usually are and the weapons are good. I would have bought this season for those reasons if it wasn’t included in the DLC drop. I made a big mistake buying Season of Plunder. I didn’t check myself hard enough then, I got hyped on the theme and had no clue that Bungie didn’t want me to play Ketch crash, they wanted me to play Patrol with Champions to earn gear. I should have waited.
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13 Replies[quote]Standards: Before we go any further, I need to address a problem; the community's standards, or to be more specific, its lack of standards. You see, the Destiny community doesn't hold Destiny to the standards of other actual games. They hold it only to the standards of Destiny. And those standards are so pitifully low that the moment Bungie adds a basic industry-standard trait to the game, they get praise for it. That's why you don't see the community comparing Destiny 2 to other games. And this aggravates me to no end. You have seen this with the concept of Guardian Rank, Loadouts, and Commendations. These are the most basic features of any multiplayer game and we're acting like Bungie are god-tier developers for finally adding them? It has been almost a decade since Destiny 1 and we still can't access our vault form orbit without using third-party programs. But the worst part is that once it's finally added, Bungie will be worshipped for it. This is why I can readily say that Destiny 2 is a terrible game in almost every single way. I can compare it to Warframe or even Wynncraft it will just seem inferior in comparison. And that is foreshadowing; I will be heavily comparing Destiny a lot to other games for the rest of this thread.[/quote] Just this right here^ is all anyone needs to read because this is 100% fact and it is the actual problem with this community. The bar is literally on the ground and it has been for 4 years now, that's just wrong. It's a huge part of the reason why this business is so damn lazy and cheap when it comes to designing a game vs other gaming businesses. Praising a business for every little thing they do in a game is a joke, especially when it comes to basic things in gaming that takes years for this business to do. That last part isn't a joke, it's a fact. It's their job, it's what we pay them for and this community made them so damn lazy vs the original Bungie that left this broken business to save their reputation. This is how bad things have actually gotten with this community. Last season there were a few "Bungie" fans acting like the last cutscene was the best thing that ever happened in their life. A cut season was the highlight of the entire game, WoW! That's impressive people when the rest of the game everyone is talking crap about it 🤦♂️ Yes, when an expansion is done well I can see thanking a business for doing a good job, but not overdoing it as many of you do because of the very low-quality work that you end up only showing you are starving for what you should have been getting the entire time you have been playing the game... [spoiler]Quality work that this business literally stated they don't care about.[/spoiler]
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2 RepliesThe major issue is the deceptiveness behind it. The community was willing to forgive Shadowkeep for being a little light on stuff because we understood that Bungie were decoupling from Activision, taking on publishing the game themselves and the shift in the actual studio. With Lightfall, anyone actually looking into it has come to the same general conclusion. Lightfall was a filler expansion to both buy time for Final Shape as well as round out the Darkness Subclasses to 3 by the end. Why do you think Nezerac, a character who used to just be some mysterious figure of a Pre-Golden Age religion, randomly got brought up in Haunted as a Disciple of the Witness? They needed someone for the raid. Why do you think the opening and closing cutscenes look like they’re two halves of a whole? That’s because they are, it was initially one opening cutscene where the Witness entered the Traveler. I guarantee that the Veil aspect was only introduced as to give the Witness a reason to not immediately do the triangle thing. Why are the Cloudstriders and Strand such a heavy focus of the campaign but feel so empty? Because the story was a narrative rush job to justify an extra chapter in the story. It’s why the only major, pre-existing characters to get involved are Osiris and Caiatl. If Bungie had been upfront about this instead of marketing the expansion as the Infinity War to Final Shape’s Endgame, the reaction would not have been so visceral.
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Brilliant. And I fully agree. I've been around since Dark Below, and Destiny kept me sane while I was off work. I fell in love with the game and have been a devout fan ever since. Until now. What you've written is 100% spot-on. The developer has chosen the dark path of "easier, quicker, more seductive" and the game reflects that completely. It's been a while since I logged in. The last time I did was to see Xur, where I spent my last legendary shards (6 left). Honestly, it would take a monumental improvement to the story, balance, content, and player experience, in addition to a massive reduction in the monetization (if it's a FTP game, MAKE IT FREE!) for me to become interested again. I just can't support a company that has sunk this low, has insulted and upset their player base countless times, and offers nothing but reskins and regurgitated content while removing huge portions of the game. It is truly disgusting.
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You have hit the nail on the head. This is precisely why I have stopped supporting them both financially, as well as with my time. F these clowns. The passion is gone.
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I believe many of the of the community inc myself believe this game as it stands at present is on life support; as Gordon Ramsey would say “Shame”!
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4 RepliesEdited by AbsolutZeroGI: 5/18/2023 6:45:07 AMHoly crap you're the only other player in these forums aside from me who has ever used the word "progression" and have any idea what it means. I maybe would've mentioned how there's no coherent progression through the game, and how a lot of stuff you run into isn't explained well because it's been axed in sunsetting. Most of the people I know IRL who tried to play this game quit because they get 3 pages full of quests and have no idea which ones to actually do because nothing ties together to anything. If you start with Shadowkeep and go to Beyond Light, then Lightfall, without any of the seasonal stories (of which most of them are unavailable), nothing makes any sense at all. The characters are always talking like you were there for something a new player literally can't be there for, and it's so disjointed and confusing that even after 50 hours, you still need YT videos to figure out what you're even doing. Kudos, couldn't agree more.
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Well said
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Well said.
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Edited by Vampragon43: 5/19/2023 4:00:41 AMSide note, Wynncraft is a really awesome MMO game. It slaps harder than Shaxx slaps Mara Sov's shapely blue cheeks.
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2 RepliesYou make some good points, but I think you’ve strayed into hyperbole with a lot of your criticism. I come to these forums a lot and I rarely ever see Bungie being worshipped (certainly not for small improvements like loadouts and whatnot). And really, how often do you see anyone defend Bungie like they’re a small indie studio? What you get here is a lot of complaining, or ‘holding Bungie accountable’. If you want to do that, that’s up to you, but there are too many people on here who talk the talk but carry on buying the game and playing the thing they complain about. Are they holding Bungie accountable, or just here to vent? I think it’s much simpler to buy/play content you enjoy and not buy/play content you don’t. I’d rather do that than turn my hobby into an endless list of complaints. Life’s too short to stress about space magic. [spoiler]Oh btw, Sturm + Drang is a beautiful combo![/spoiler]
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2 RepliesCool Go quit then - [i]One of those players who don't give a -blam!- about your false complaints[/i]
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1 ReplyHave you found a publisher for the book you just wrote?
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Honestly I fall into this category I should raise my standards more and I should want more from this game so it can strive to be a better destiny but if I did I know it’s not going to last long or Sod’s Law will happen in some form or another it always does. Is this a bad/-blam!- take? probably I ain’t going to deny that. This is just the thoughts that are going through my mind for this that’s all. (Also I’m not the best at explaining my thoughts.)
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9 RepliesOP: A cautionary tale on becoming over invested in a video game
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Vote with your money and time.
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Look like you learned lesson 3.