Personally, disjunction could become one of the communities most prized and dynamic maps. Where i feel the hammer missed the nail is the vast size, as well as detail to that size of the map. It makes engagements very awkward and intimidating , hence why the map plays the way it does.
A change i feel could really reign Disjunction in is reducing the map size. Perhaps block off all areas behind the big doors on each side(behind the area with the tunnel underneath on both sides)… and have the heart of the map be the map itself. This would put it on the same size scale as say endless vale, or anomoly… but lots of vertical play space and more dynamic per size than any map in the game.
Please save this map, i think it could be amazing.
-
The spawn points are what kills it for me. Why way at the back every time?
-
Almost nothing makes me quit out of PvP games. Disjunction makes me quit out of PvP games.
-
I feel like its use of verticality also hurts it, a lot of the ramps and hills on it feel super awkward to challenge from and so I never use those parts of the map. Compare this to fan-favorite Javelin, I never feel awkward or disadvantaged using the different elevations on that map and it plays so much better because pretty much everywhere on the map is a viable angle to fight from.
-
Public opinion seems to be running against you.
-
I'd still orb out before the match starts. Cribbing down the map isn't going to fix it IMO, but if it'll make it better for people who actually stay and play the map, go for it. Won't effect me at all.
-
Can't stand this map
-
1 ReplyTLDR: Disjunction is too big, make it smaller
-
Yeah maybe for people who like playing passive gameplay
-
4 RepliesDon’t forget to vote for it to be the trials map