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Destiny 2

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4/16/2023 6:30:40 AM
6

Solo Spire Checkpoint system

With the introduction of Journey Rank 11 you have required a "Solo Spire completion" cool awesome happy to do the challenge and look forward to it...... the issue I have with it is that I dont have the time investment it would take me to finish it... from a couple of previous attempts I can tell I will get it done but itll take me 12-15hrs of continuous gameplay to get it done. Why for this requirement is there not a checkpoint system...conpleting all GMs was easy by comparison in 3-4 hours and that wasnt the same activity over and over......please, just please introduce a Checkpoint system for this solo spire requirement.... A frustrated Guardian

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  • Edited by Sir_Latvia: 4/16/2023 1:35:15 PM
    It will not take you that long. You are being dramatic. It took me about 1.5hrs to do solo flawless where I was taking my time to not die. Everytime you do die just assess why you did and what are you going to do next time to not die. It is literally that simple. Awareness and adaptability is the 2 most important skills you need. The third is a somewhat decent build/loadout. The dungeon bosses do not have an enrage mechanic, therefore, if it takes 6 damage phases to solo a boss, then do the 6 phases! Realistically if you use a good weapon and use abilities to your advantage it should only take 2-4 phases on any given boss. 4 is the max really. Unless you just use some random nonsense, then yeah, you might need 6-8 phases. P.S. Your very top priority is staying alive by whatever means necessary. Following that is ad clear and dps. These 2 depend from encounter to encounter as to which should be the bigger focus and also down to what you feel more comfortable with. If you are very confident in having a stronger dps loadout even though you have to deal with a ton of ads, thats fine! Vice versa, if you need as much help for ads and therefore you are forced to pick worse dps option then that is fine! Whats an extra phase or 2 if you get it done in the end! For Titan - healing nade + loreley! Hunter - healing nade and calibans hand. Hunter - Invis. Warlock - Solar with healing nades, solar nades or starfire fusions. Warlock - void devour. In my experience they would be the best to do the solo run with, depending what you feel most comfortable with!

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  • How is it taking you over half a day to clear a Dungeon?, are you 25 phasing the bosses or something Might want to watch some loadout videos to try to kill them quicker I don't mean to be rude , but I don't see how someone has no problem clearing GMs, especially since we are has fragile has wet toilet paper now, but takes 12-15 hours to solo a Dungeon

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    • How is it taking 12+ hours ? It’s a dungeon.

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    • nothing to change on dungeon, the solo dungeon take less time than 6 gm

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    • I believe it’s designed for people who can clear it in an hour or so. Part of the challenge is doing it all at once so I don’t think they’ll change it.

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      • Completing the dungeon in a single session is part of the challenge.

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