My games in the ascendant grind (which I did last season) go one of two ways now that I am stuck between Adept 2 and 1:
- absurdly lopsided matches that I do not belong in where I waste anywhere from 6 to 16 minutes to incur a -5 loss over and over and over and over
- absurdly lopsided matches where I end up with two 1.0's on my team being expected to carry against a squad of actual players, I get absolutely wrecked and get hit with anywhere from -80 to -200 over and over and over
In both cases, PSN players who's profiles I can check are often from Asia, UK, Germany, Russia, Italy, the Middle East, all awful connections I am forced to play against due to SBMM
This system is bad, opaque, frustrating, and time wasting. It doesn't make any sense why a game where two people on the enemy team rage quit, I get +200 points for, and then a game where I single handidly bring it back from 0-2 to win with nearly a 20 kill streak in survival I get +80. It doesn't make sense how one game I get absolutely steamrolled and get a -5 point loss, and the very next game it sticks me with *the same exact teammates* (WHO WERE ALSO ITALIAN, I LIVE IN AMERICA) and after I can't carry them I get a -200 despite being the highest kill count and K/D in the lobby?
Are there any graphs that can explain why this system feels worse than that original redrix grind because I'm all ears
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33 RepliesThey explained why they didn't do this. To make it harder to Smurph and Tank stats and walk all over the lower brackets as many in this community still want to do.