Enough.
You try to mathematically work out how this broken game opperates for other people's benefit and people freak the hell out.
You know this is why Bungle ignores their players. It's reached the point that nobody appreciates anything no matter what they do nor do they appreciate each other as part of a community. Fine, I'm not putting in any more work into a project that is only going to case me drama.
-
That's not how you should be interpreting Resil. I believe 10 is largely a meaningless step. At 7 you can equip a Font and be at max Resil in fights. I run 7 resil in GMs and I'm doing fine. I think the optimum is shooting for either 7 or 9 depending on how much you lean into Resil. I like that I have actual tension in the top part of the Resil curve. The way I see it is that Bungie gave me an extra 1 to 3 levels in any other stat because maxing Resil is no longer required.
-
3 RepliesTitans are supposed to be tanks. They’re literally red bar dregs at this point in PvE.
-
They are practically all dump stats to a point. Destiny has never been a deep enough game to warrant the kind of stat padding some players want you to think you need. Maxing out 100’s is like using an adept weapon… it’s mostly for show.
-
Disagree. 30% DR is huge compared to how bad it was prior to its last buff. Bungie over tuned the stat by making in 40 DR. This is just childish pouting.
-
6 Replies7 should always be the floor for any non-Titan who desires Endgame participation. . OP isn't discussing Breakpoints or Resistance Stacking and how the gap between a 50 Resil Hunter and 80 Resil Hunter shifts tremendously when extra Resistances are applied. . I say 70 is the floor because "Font of Endurance" always then provides the option for an artificial and temporal 100 Resil. . To further the argument at play higher Resilience is the ideal for every class, Recovery doesn't really matter for anyone given how much sustain exists in the 3.0 Subclasses and within the mod system. While ability cycling for a WL is entirely accessible via mods and fragment play while sporting low Recovery. Recovery should be viewed as the "last priority" when evaluating a build style after Resil (#1) and Discipline (#2) and for Hunters Mobility (#3) and for specific niche builds, I'd argue Strength is better than Recovery as well. . Your post is misleading to many out there who have likely been struggling all season with the changes, and will falsely affirm their dog-tier Resil, thus hindering their progress and improvement. . You can't seriously suggest 5-7 Resil is acceptable when that tier of Resistance will result in players getting 1-tapped in a multitude of activities where +8 + Additional Resistances will allow them to survive the same exact scenario.
-
Ever notice there always seems to be a spawn door right next to a map location to gain cover? You are forced to rotate and where resistance with regeneration and sometimes dodge keeps you alive. Sometimes the stats work. The difficulty increase caused lack of cover to be more an issue. Frankly until cover actually becomes a usable thing in Destiny Tank builds will remain a requirement. Complaints here seem to focus more on crying that tank builds will not survive standing still instead of actual issue.
-
3 RepliesTitan main so 10 resilience a no brainer. Funny enough 10 resilience was always my go to long before resilience became a wanted stat for many.
-
10 RepliesGuys just take cover or evade, seriously. This whole controversy is contingent on just standing there playing damage chicken with enemies. Play like you have no shield or resilience all the time.
-
Edited by Athena: 4/13/2023 5:22:59 PMSo what you’re saying is I should do a GM with only 50 resilience. Anything else is not worth it. Got it.
-
9 is the new non Titan meta
-
2 RepliesSo let me get this straight ... If you dont get one-shotted and can tank anything and then recover immediatly then the game is great but when you have some realistic damage that causes you to die so every player would be the same instead of the I-CANNOT-DIE-WHEN-I-HAVE-100-RESIL menatality that are not even paying attention to what hits them , they only care about how much more damage they can tank and survive from it. My guy , i play destiny for about 3,4 years if not longer and i have done every dungeon solo flawless except duality and spire cause of the bell glitch and non-stop exploding harpies with 18 resil. I also do every GM with it , if you get oneshotted by a sniper then what is that 100 resil gonna do ? I have been saying this for years. If you get hit in a GM then you are doing it wrong. You have so many stats to invest in , builds to create , they even added a loadout system but no nerfing 100 resil makes the game unplayable ????? Hahahahahahahah 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
-
8 RepliesWorking on a few excel charts …..dude ! You just can’t this game that seriously it’s destiny ….Bungie !
-
Uh you are wrong, it was a dump stat for literally years though. Then they overtuned it by adding flinch resistance and pve damage scaling to it. Now it’s in line with mobility but still better than recovery for pve. In pvp the flinch resistance is negligible no reason to run more than 60 on anything but titan. Kinda like no real reason to run more than 60 mobility on anything but hunter, unless you strafe into shots like I do.
-
I agree
-
4 RepliesDo you have any in game examples of this in work in which it matters IE: GM -25 under Red bar sniper with matching burn vs you with 5 resil and elemental affinity Vs 10 with affinity Vs 5 and no affinity Champion sniper Boss sniper Red bar boomer Orange bar boomer Champ boomer Boss arc aoe
-
[quote]I have been working on a few charts in excel comparing the pre Lightfail resilience to the post catastra -blam!- resilience stats. One thing is true. The curve is much flatter. But not really in a good way or even meaningful way. More in a "why did they even -blam!- ing bother way. 4 resilience and below you'll die just as fast in the old curve as you do the new curve. There's a few exceptions but even those are outlying. 5-7 resilience is also not much different as far as what will and won't kill you, there are a few things that 7 will give you a little more wiggle room on but again not much. And if you are going to build for anything over 7 resilience, push for 10, because above 7 nothing under 100 will matter at all. My advice would be, given how punishing it is to get any stat to 100, only bother trying to build to 100 if you are a titan who uses their class skill heavily as part of their play style. For all and I do mean all other players, including titans that don't use their barricade or arc dash frequently, your goal should be exactly 50 points into resilience. Anything above has rapidly diminishing returns, anything below ramps down your survivability quickly. And if you really feel you need to aim for higher resilience, aim for 100, because above 50 it is an all or nothing proposition, otherwise you're just wasting stat points. I call it a dump stat because you'll almost have to work to get your resilience below 50, but there's no real point in it being above. Now. How this works work damage reduction armor charge mods is still something I have to evaluate because it depends on how the math works and I've played with excel all I care to for one day. Take away I think that 5 is pretty much all you should bother with and that appears deliberate.[/quote] I have 100 res on my titan and warlock and it's worth it bro
-
[quote]I have been working on a few charts in excel comparing the pre Lightfail resilience to the post catastra -blam!- resilience stats. One thing is true. The curve is much flatter. But not really in a good way or even meaningful way. More in a "why did they even -blam!- ing bother way. 4 resilience and below you'll die just as fast in the old curve as you do the new curve. There's a few exceptions but even those are outlying. 5-7 resilience is also not much different as far as what will and won't kill you, there are a few things that 7 will give you a little more wiggle room on but again not much. And if you are going to build for anything over 7 resilience, push for 10, because above 7 nothing under 100 will matter at all. My advice would be, given how punishing it is to get any stat to 100, only bother trying to build to 100 if you are a titan who uses their class skill heavily as part of their play style. For all and I do mean all other players, including titans that don't use their barricade or arc dash frequently, your goal should be exactly 50 points into resilience. Anything above has rapidly diminishing returns, anything below ramps down your survivability quickly. And if you really feel you need to aim for higher resilience, aim for 100, because above 50 it is an all or nothing proposition, otherwise you're just wasting stat points. I call it a dump stat because you'll almost have to work to get your resilience below 50, but there's no real point in it being above. Now. How this works work damage reduction armor charge mods is still something I have to evaluate because it depends on how the math works and I've played with excel all I care to for one day. Take away I think that 5 is pretty much all you should bother with and that appears deliberate.[/quote] Considering someone made video of a possible all 100 stats https://youtu.be/sdYZMfTTF_Q I guess they had to nerf it or people would just have that plus this
-
Yeah just no. Everyone doing content harder than basic strikes should be running a minimum of 7 resil at all times. Free damage resistance at all times is invaluable, especially after the changes to difficulty. Resil is probably #1, Discipline is #2. Recovery is an easy #3 if you’re not running more sustain-heavy builds or a dodge-centric hunter build. But yeah. Damage resist is damage resist. They made it linear meaning that max resilience (tier 10 or bust) isn’t necessary, but higher (7-10) is still for the best
-
Hunters have to focus on all the stats, but warlock and titan only have to focus on the rest. Mobility does nothing for them. But I totally agree. Resilience got a nerf and it hit it hard.
-
I’m sorry for saying this. I agree with you. Resilience is kinda bad, but think about it. Mobility is a stat only hunters use. I think they should really focus on mobility because it hurts the hunters.
-
2 RepliesIf any stat is a dump stat it’s mobility, There’s ZERO reason to have even 10 stat points in it unless your a Hunter.
-
Your post is confusing because you said a number of contradicting things like res being a dump stat but suggesting to aim for 50. Dump stat is a stat that you can completely ignore like mobility for warlocks. Now that they've made the progression linear, it becomes more intuitive/player friendly at the cost of determining the sweet spot being a bit harder IMO because you don't have a point of diminishing return anymore. I guess how you determine it is now tied into the game mode and difficulty level.
-
What are you on about mate
-
Edited by SlingshotNerd: 4/13/2023 7:19:40 PMI run 100 resilience on my Warlock 24/7 I can literally notice the difference if it’s not at 100. They increased the base difficulty in this game almost everywhere, there is zero reason to not max out your resilience as much as possible. Hell I even run the Woven Mail fragment on all of my Broodweaver builds because of how much DR it provides .
-
4 RepliesEdited by The Hermit IX: 4/13/2023 6:16:55 PMNot true at all and there’s tons of videos showing what the sweet spots are in PVE and PVP. Running 7 or higher is smart but post your testing so we can all review it. I run tier 10 on my Warlock and Titan and tier 7 on my Hunter (dodge and invisibility). Also keep in mind resilience has a direct correlation to flinch in PVP.
-
Edited by Kiro - 13: 4/13/2023 11:58:03 PMMobility is the true dump stat. Only hunters can make use of it, while spec'ing mobility as a titan or warlock makes you move slower. Heres a good example of the disparity, in the pvp scrim scene you cant have a 20/100/100/ titan or warlock. As this allows max movement speed, max hp, max flinch reduction, max regeneration.