Lake of Shadows, Arms Dealer, these are (or were) all community favorites. Why? Because they were easy to run, farm, didn't take 50 minutes to complete on Grandmaster and weren't too complicated with BS mechanics. Every single new strike since BL have been suffering from the same issue. Artificially inflated run time. Simply put, they aren't fun. Immune phases or mechanics between dps phases, these are all BS excuses to rob us of our valuable time and it really shows in the gameplay. Revert the changes
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agree that difficulty to pad /timeplayed is just blunt design by devs to chase cash shop metrics however it is also usually mixed with a goal of finding that perfect balance of difficulty that makes a player feel most rewarded and want to get better it is also mixed with bungie wanting to 'train' players to get better so they will participate in the nonmatchmade stuff, all those dungeons, raids, and extra difficulties that the majority of the playerbase never touch yeah mostly manipulative design, instead of design intended to provided value or entertain