Very recently I've encountered a problem where when switching to certain loadout 1 or more pieces of equipment would not change to the new loadout and stay as it was this includes both the transmog of the piece AND the mods equipped.
As of now it happened with the head, leg and arms and does not always happen on the same loadout.
First I had it with my strand loadout where arms and head wouldn't change but now this loadout is ok and instead other loadouts who were ok before now have the problem either on head or legs. Note that on 20 consecutive tries all 20 of them had the problem.
No weapons available for the loadout is not determining just like partial availability (not all 3 weapons).
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I am also having this problem. It’s very frustrating. It’s not to do with the artefact mods either. I have entirely unaffected builds/transmits that have/had last seasons cheaper mods plugged in that are just switched off because the armour piece can no longer afford all of them.
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1 ReplyIf you have reset your artifact your loadouts may not have access to mods you previously selected. This would be limited to the reduced cost mods in the second column of the artifact. You can reset your artifact and reselect the missing mods to fix the loadouts, or fix your build and overwrite the invalid loadouts.
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2 RepliesEdited by LivingTheorem: 4/9/2023 8:23:14 AMHaving the same issue when switching to my strand build from any other subclass. My helmet is the only thing that doesn't change properly(transmog and mods).