JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
4/6/2023 1:33:22 AM
44

I've read that "Reflecting on Lightfall" article and have feedback

Overall I think the direction described in the article is a good one and I'm cautiously optimistic regarding whether or not things actually turn out that way. That being said... 1) When it comes to Nightfall score thresholds, this isn't something that should [i]NEED[/i] iterating on. Assuming no cheese, the maximum possible score for Master Lake of Shadows as it currently exists is something like 140-145k. This is something that only takes one good clean run of the strike to confirm. At the same time, there's a Guardian Rank objective for finishing a Master Nightfall with a score of 200k or greater. For other Nightfalls (at least for Glassway...), this is a perfectly fine target. A clean, efficient run will exceed the target substantially, there's a little bit of leeway in case you wipe once, and if you don't meet the target, it's painfully obvious why not. That Guardian Rank objective cannot be completed by running Master Lake of Shadows under any circumstances. The score multiplier for LoS is just too low, and even one playthrough would have made that obvious. Which brings me to my question: does Bungie even playtest these Nightfalls before all this stuff goes live? 2) The Vex Strike Force event needs some sort of visible timer or other availability indicator. I came across it once by accident during launch week, couldn't clear it because I was 1770-something and literally alone in the area when it happened, and have never seen it since. I think tying Exotic acquisition to it is a good enough idea on paper, but if that change goes live with nothing else happening to the event, you're going to see a LOT of memes regarding "AFKing in the Vex Incursion Zone" being the best way to fill out your Exotic collection, because to my knowledge, that's the only consistent way to encounter it. Even vanilla D2's Heroic Public Event spam was better, because at least it kept people actively engaging in world content. 3) While we're on the subject of stuff happening in Neomuna... I CANNOT BELIEVE that you think patrol difficulty there is in a healthy place. For the uninformed: https://www.reddit.com/r/DestinyTheGame/comments/120n16o/neomuna_patrol_enemies_take_30_more_damage_to/ If you don't want to click the leddit link (I don't blame you), the tl;dr is that someone did science and discovered that Neomuna patrol enemies currently have more effective health than their Master Raid equivalents. I understand trying to make the place feel dangerous. I think that's the right call as far as this particular patrol destination is concerned. But you seriously need to tone down the enemy health there.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Welp, that was typical. They started patting themselves in the back again.🤣 Almost sounding desperate at a failure. Even though the game is still a boring mess without depth. No creative juice running in this game. Just a bunch of old content stuffed into a hamster wheel. This is 1 running IP and over 500 employees and this is what they come up with.🤣 These guys are a one trick pony with Halo. I can’t even believe anymore that these guys made Halo. I’m like who made Halo? These guys?! No way! How could a turd like this come from the guys who made Halo?! But here we are. Like I said, a one trick pony. Game is a shamble mess of shallowness!🤣

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon