Had enough playing battlegrounds during the seasons which is tedious enough in itself.
Separate them into their own playlist, that probably no one will play.
Keep strikes as strikes only, make more or add all of the old ones back in instead of taking the easy way out by adding battlegrounds.
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Edited by AppleSoda: 4/2/2023 4:12:26 PMBattlegrounds are just strikes. If they called them strikes, it wouldn’t be wrong. I think they just need two small tweaks: -Battlegrounds from the same season should be weighted as one strike cumulatively (ie each is weighted less but the total of their weight is equal to that of a standard strike). So if there’s three battlegrounds from a season, there’s 33% lower chance to get any particular one but the odds you get one of them is the same as a normal strike. (Don’t really know how to phrase this without like a white board or something lol). Do this because Battlegrounds from the same season, while they have some differences, can feel very samey. -Get rid of infinitely spawning waves of enemies. Normal strikes do not do this unless absolutely necessary. Spawning waves of wizards in the Mars Heist Battleground constantly (for example) just isn’t really fair or fun to play against imo. You should be able to predict and control when enemies will spawn (ie a wave spawns when the boss is at some amount of health or their shield breaks, etc.) and have time to react accordingly to earn some slower paced combat. This doesn’t mean they can’t be challenging or send loads of enemies but you need to be able to actually kill everything at some point.