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Destiny 2

Discuss all things Destiny 2.
Edited by Rtrip9: 4/1/2023 8:42:17 PM
10

List of stupid crap in D2

While I live playing D2. There are a few things in this game that I truly believe are just -blam!-. 1. Overload/unstoppable champions cool down. After stunning an overload and they come back they have this stupid 3-4sec spot where they can not be stunned. This time spot is enough to wipe you off the map and there is nothing you can do about it. Fix this crap. 2. Degrading death timer. So you give us limited revives that fine. But this 1st death 35sec the 2nd 15sec and the 3rd 5sec is some streight BS. Give all 3 30 sec I mean really wtf. We only get 3 in the first place. 3. Bullet sponge enemies. Some of the enemies are just stupid health. 4. Let start with hunter. The grenades are litterly useless now. I quit using them because they do nothing. Toss and the enemies walks out and no damage. The new stand slam I mean he better already be sliver health before using it. The hunter stand melee seriously what is this stupid thing. Toss it and it goes around and does nothing. Useless. As much as I love strand the super is ok. But no control over where it's hitting is dumb. Let's jump around hoping to hit the boss with it. Most of the time it goes the other way. Damage resistance. Yeah I really don't think these make a huge difference. I put 3 voids on and still get annihilated by void splash. So really these need a buff. We all know commendations are stupid and useless. Just get rid of this and slap who came up with it. I'll stop here for now. There is another 20 pages i could talk about.

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  • Was anyone else expecting a record breaking wall?

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  • These are just skill issues. There are other grenades that aren't DoT, if you don't want enemies walking out of them... Use another grenade? Strand slam isn't an ability you use for killing enemies, it's to suspend them, the damage is supposed to be low.

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  • How about getting a clash bounty & getting control 7 times in a row How about getting a control bounty & getting clash 7 times in a row How about pinnacles targeting my highest item. Alt pinnacles are always guns How about 7 min travel time to the tower How about clear crossplay desync in PvP? How about being maxed on ascendent shards,alloys & prisms & glimmer & having nothing to spend it on yet still being bombarded with prisms, shards, alloys & glimmer

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    • [quote]As much as I love strand the super is ok. But no control over where it's hitting is dumb. Let's jump around hoping to hit the boss with it. Most of the time it goes the other way.[/quote] The light attack (aimed shot that crits) travels in the direction you are moving rather than where you are pointing your reticle, meaning if you have to back off from a boss or target that you are attacking you’ll want to stop spamming the attack until you get repositioned and can take a step toward them again. (΄◉◞౪◟◉`)

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    • 5. At least half the player base

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    • This is very poorly written. If you're dying to void splash with 3x void resistance on your chestplate and 100 resilience, it's likely a skill issue. Overload and unstoppable enemies were nerfed this season to have more reliable stun windows, and the player also has more time to damage them while stunned. They used to be WAY worse and are super easy to counter now, it's absurd how easy champions are to counter now. There are some bullet spongey enemies, but you didn't provide any specific examples (e.g. some of the high value targets on Neomuna), so your feedback is worth nothing because you're not specific. I don't even know what you mean by degrading death timer and I play this game every day basically lol

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      • This just sounds like a lack of skills, buddy. LOL

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      • 1. Invis 2. Gyrfalcon 3. Solar 3.0 toolbox changes for Titan and Warlock

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      • Edited by mja calg: 4/2/2023 12:23:48 AM
        I agree with everything you said. [quote] As much as I love strand the super is ok. But no control over where it's hitting is dumb. Let's jump around hoping to hit the boss with it. Most of the time it goes the other way. [/quote] This especially is just dumb. You don't aim you just spin your jump rope around and hope you hit something. Double Dutch anyone? Edit: Oh. What is with the "Dodge" Back Flip when trying to String enemies up too? I've jumped off the map on multiple occasions when trying to execute it.

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      • Strand grenades are meant to be more utlity than damage. They're not useless at all. And the Strand slam on Hunters is meant to be a form of crowd control, not damage. Also, the Hunter strand melee can hit an obscene number of targets and it's pretty good damage. It also severs the target(which causes them to do 30% less damage) and each target hit refunds some melee energy.

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