Smgs will stay dominant in crucible as long as peacekeepers give these benefits holding an smg:
50 mobility (stacks with lightweight the fastest ttk for a +70 mobility)
6.25% increased sprint speed, same as dunemarchers/stompees/tsteps
33% increased slide distance, same as above mentioned
40 AE to smgs
100 handling and a 60% DURATION SCALAR ON READY/STOW, for reference quickdraw is 100 handling and a 95%, quick access sling is a 90%
Reduced strafe penalty to 9% down from the usual 25%, sidearms are at 15% here (paired with basically max mobility for free, you're strafing at least faster than a 5 mobility person WALKS)
Then autoloading holster, but 2.5x as effective, and namloading exists
Keep in mind these are permanent benefits, they don't expire or need a refresh, they're always here, I get an exotic centralized around boosting a weapon class, and even if it's a bad weapon class these boosts are far too extreme to be ok, lucky pants is a great example of what is fine, it gives the same ready/stow speed as PKs, an accuracy boost, half the AE benefit, and a free HC holster mod, but those benefits are only active for 4s after readying the weapon
Peacekeepers acts as a movement exotic, does lucky pants better for the most part, and has extra, while the only requirement for these benefits is holding your primary weapon. This is not fine.
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#destiny2
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3 RepliesJust remove the AE bonus while it was powerful before there were people picking other exotics over it back before then.