Final Warning Catalyst Traits:
Increased target lock range
Fully charged rounds pass through targets slow then explode. Hits increase Charge Time and Release Time. (It seems to hold the charge a little while even after it is fully charged.)
(Optional) Kills with other weapons help fill and overflow the Magazine by an extra 50% so an max of 30 rounds.
[b]Fully Explained:[/b] Upon contact, they feed on your enemies spiritual energy to grow in size, slow, begin chasing the target and those near by for 3.5 seconds, increasing damage with each enemy it touches, after which, they explode releasing Unraveled Rounds. The number increases with the size that the round can grow by making contact with enemies. Any damage from this weapon lowers the charge time.
I mean the gun is fun to play with, but it is waaaaaaaaaaay too slow to be as weak as it is. Everyone beats me to the kill when I charge it by the time I have even released the second burst, and the first burst did not kill anything. Against powerful enemies and Bosses, it tickles at best. It is actually dangerous to use in some cases, because heavier enemies tend to panic when encountering grenade-like projectiles, and start running around which makes for a nightmare if you are trying to predict when and where they will shoot. It keeps things interesting, but it often feels like I just need to swap weapons to get the job done right.
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