JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
3/24/2023 3:42:32 PM
3

Raid Exotic Catalysts(more need to happen)

The last d2 exclusive raid that had a catalyst was Leviathan. That's right acrius is a raid weapon with a catalyst, while telesto's catalyst and sleeper's catalyst were in the raid lairs they were not raid weapons. After Forsaken all NEW d2 raids have lacked a catalyst for their exotic, this means 1K Voices, Anarchy, Tarrabah, Divinity, Collective Obligation, and Conditional Finality all don't have catalysts. I get that the reprised raid exotics get a little bonus so they aren't stale but that doesn't have to be tied to the catalyst lol.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think it all stims from nightmare questline that was Acrius.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • All raid exotics need a catalyst because raid exotics should be the best exotics in the game 1k- More reserves higher custom scorch debuff that causes more ignitions Anarchy- Reserves and add chain lightning Terraba- I don’t know how you’d buff this thing with our making it a menace in pvp Div- fourth times the charm Eyes of tomorrow- buff the fricken damage reserves and reload speed Collective obligation- volatile stuns barriers weaken stuns unstops and suppression stuns overload

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • ideas for catalysts for each 1K Voices- bigger explosions and reduced self damage(can still -blam!- with nearly all explosions). Anarchy- deeper pockets(i miss it's old ammo) and/or jolts targets on hit. Tarrabah- while ravenous beast is active, kills ignite targets, and gain more time from damage and kills. Divinity- when the cage procs its damage burst it jolts the target, slightly bigger cage. Eyes of Tomorrow- Alternate fire mode(Hold reload) to swap to artillery mode. Artillery mode- look at an area and fire to launch the seeking rockets up into the air and then back down onto the targeted area(cannot be changed after firing). Collective Obligation- repulsor brace, that's it lol Conditional Finality- Alternate fire mode(Hold reload) to swap to Elemental basics mode. Elemental Basics- Stasis now launches a single stasis crystal grenade, Solar now launches a solar grenade.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        12 Replies
        You are not allowed to view this content.
        ;
        preload icon
        preload icon
        preload icon