Voltshot no longer works efficiently enough on NEOMUNA public events. Due to the increased level of difficulty, the 6 seconds are too short to trigger voltshot.
The damage output from voltshot, dragonfly and firefly is currently so low... its like trying to defeat the nearby enemys by coughing at them.
These examples are a prove to me that the difficulty changes were made without brain and mind. It seems that you havent done any comprehensive tests if your changes will have neagtive sideeffects.
Take back these difficulty changes... or find some which doesnt disable weapon(perks).
Difficulty increase done as you did, is an disgusting waste of playtime.
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1 ReplyEdited by UnspokenONI: 3/19/2023 12:21:50 AMDisagree Voltshot is still strong in LF (can't speak for the other perks tho) volt is elite perk when paired with crowd control builds via suspending with stand or freezing with stasis and hitting them with Voltshot is amazing they can't move and get jolted to hell. I do agree the difficulty spikes are unnecessary
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1 Replyon Neomuna, my new primary is a heavy machine gun
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1 ReplyYou do more damage if you hit enemies in their weak spots. For most of them, it's their head, but some enemies have it somewhere else, such as their tummies or backpacks. You'll know you're hitting it when you see yellow damage numbers.