It’s amazing how quickly they can move when something gives players extra rewards without a ton of work.
English
#destiny2
-
I have been giving Bungie a lot of criticism recently for the lackluster release of Lightfall, but I think this take is a bit narrow-sighted. Let's first agree that both issues are worth addressing. Having an increase to invis guardians and having a dungeon boss that can be insta-killed are both issues that need to be addressed. If we can't start with that common ground, there is no reasonable discussion to be had. Let's look at how both issues were addressed: - Duality boss was easily cheesable, so there was a band-aid fix put in place to prevent consistently farming the boss. They didn't disable the dungeon, they didn't disable the rewards, they just made it so you can't farm the boss non-stop. If you still want to farm the Duality boss, you absolutely can, it's just going to take an extra 5-10 minutes to get to the first boss each time you want to get a free piece of Artiface armor. To be very clear, this is still broken and Bungie is allowing it because they understand you can't just shut down a piece of endgame content due to a bug. - Guardian models are invisible at a higher rate. In my experience, this is a bug due to players' caches being full due to an increased amount of artifacts in the game after a DLC. I've had this issue since Season of the Splicer and the way to fix it is do a hard reset of your console (or clear your cache if you're on PC). With this happening at an increased rate in Lightfall, Bungie cannot simply do a band-aid fix like they did for the Duality dungeon boss. The only band-aid fix that would even be feasible would be to disable Lightfall content until a fix was found, but even then, you aren't guaranteeing this fixes the issue because we also got free updates such as the change in the mod system. You could simply disable Destiny 2 until it is fixed, but that is equally unreasonable. TL;DR Duality cheese needed to be nerfed, you can still do the cheese, just takes slightly longer. Invis bug got fixed within 3 weeks, which is actually much quicker than I expected given that many players have had this issue pretty consistently for years.