Let's be honest; it's a pain.
With the old system, if you needed to swap an artifact mod on a piece of gear, you just could. Not only that, you eventually had access to every mod the artifact had available.
Now you need to reset your whole artifact to change a few perks. It's tedious and annoying, and unless I'm missing something, it's incredibly inconvenient in an update meant to enhance user experience related to gear load-outs and mods.
What's the point of being able to save your build in a preset but not being able to save your artifact perks in the build?
Edit - I just realised this could sound like I'm saying the whole system needs to be reverted to the old one; I'm not saying that.
I love the new system as a whole. Having loudouts is great! I'd just like the artifact perks to be included in our presets.
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3 RepliesI'm still just baffled that they added a load out system AND went back to only letting you unlock half the artifact mods without having it as part of the loadout, then stepped back and looked at it and went "yup, that's definitely the way it should work". Stay with the old way of letting us unlock the whole artifact OR have the unlocked mods be saved in the load out. The way they did this, on purpose, makes me feel like they're just screwing with me now for the fun of it. I just don't get it. WHY?!?
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Amen, and the way it works now it's just a bad user interface implementation. It's pretty staggering, now that you're not charged for changes, to have to reset the whole thing. Smacks of laziness on the devs part, not bothering to put in a simple toggle for each mod item. Tying artifact setup to loadouts would have been a real icing-on-the-cake thing that (naturally) they also didn't bother to do.
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Honestly they should have just implemented it in part of the loadout system it would help out a lot
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9 Replies[quote]Let's be honest; it's a pain. With the old system, if you needed to swap an artifact mod on a piece of gear, you just could. Not only that, you eventually had access to every mod the artifact had available. Now you need to reset your whole artifact to change a few perks. It's tedious and annoying, and unless I'm missing something, it's incredibly inconvenient in an update meant to enhance user experience related to gear load-outs and mods. What's the point of being able to save your build in a preset but not being able to save your artifact perks in the build? Edit - I just realised this could sound like I'm saying the whole system needs to be reverted to the old one; I'm not saying that. I love the new system as a whole. Having loudouts is great! I'd just like the artifact perks to be included in our presets.[/quote] Correct me if I’m wrong but aren’t you able to unlock every thing and have all of the artifact mods enabled? I could of swore that’s how last season worked
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1 ReplyIf you could deselect one and select another it would be an improvement
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In few season or next dlc, they will . This isnt in THEIR top priority
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Bro it literally wastes like 25 seconds to reset and reselect your perks. This generation is so ADHD that HALF a minute is a slog... smh dude
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Honestly if they upped it from 12 to 14 it would solve most issues I have with it.
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I love the new system, but it was clearly built on top of the old one. I think this is a great step forward that needs to be iterated on. The big thing is making it to where you can save these mod choices by loadout. That would solve most of my problems.
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and the visual progression of the artifact was removed too which was stupid
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It frees up a lot of armor slots. Is it an inconvenience? Yes, but worth it. Big step forward allowing better builds!
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I don't understand why the Artifact was not included in the saved loadouts? I know that means that it would reset each season but it's annoying having to remember to reset my artifact each time I pick a loadout.
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1 ReplyYa. I thought they said you could toggle them on and off. They said you could unlock all of them and would be able to do so. But once you unlock 12.. you dont get anymore xp for the Artifact. So you only ever have 12 "unlocked" its BS.
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Gotta agree here. It would easier to just be able to unselect one and reselect another. Although I do appreciate that that would make it too easy to do quick swaps during an encounter. One idea they could counter this is by resetting your abilities to zero (just like if you change subclass).
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It doesn't feel right and it's pointless. What's the point of having loadouts if you just have to reset and rebuy artifact mods for each class. This is not convenience at all.
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I agree. Almost every time I change to or from solar, I have to reset and re-select the artifact mods. Super inconvenient. Add in those times when I go to run a void build and I accidentally choose the solar mod but don’t realize until I get to the final row…. fml… reset again. Like someone said, for this season anyways, getting even two more unlocks would solve my problem.
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I must be playing the game wrong. I get my artifact up and then don't even consider it again until next season.
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2 RepliesOne of the most civilized and reasonable posts I've seen trending in months. Keep trending! I wish I could double bump you lol
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I wish they had it where you gradually unlock every perk, but you also have a set number that you can set as active. I get them not wanting to have all 25 apply to your character at once now that they don't take up armor slots. But we should be able to toggle which ones are active without having to reset the whole thing.
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Agreed, very annoying.
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Edited by IDicebergEGO82: 3/17/2023 11:42:56 AMI agree. I was thinking it would work better if they let us save our artifact setup with our builds it would be better.
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Better than an ever increasing cost having them as passive skills is much better.