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3/15/2023 4:29:24 PM
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Can we get rid of the Fragment Slot limit on Aspects, and just make 5 Fragments the maximum you can equip on a subclass?

This system of tying Fragment slots to Aspects is poorly designed, unbalanced, and too limiting. We have 6 slots in total, and yet, with the Aspects we have, the most we can equip on the majority of Subclasses is 4. Only 3 Subclasses can equip up to 5 (Revenant, Gunslinger, and Behemoth), and depending on which Aspects you're using, some can only equip up to 3. The fact that some Fragments (e.g. Echo of Undermining, Ember of Ashes, Spark of Shock, and Thread of Generation) are essential to have equipped, and that we recently received new and updated fragments for the Light subclasses, further exacerbates the problem. We have all of these Fragments, and can only use about 4, on average. The whole thing makes no sense, especially with how Bungie has assigned a certain number of Fragment slots to each Aspect. It's all over the place, with no sort of sensible criteria. How is it that Aspects such as Touch of Thunder, Touch of Winter, Touch of Flame, and even Bleakwatcher, can have 2 Fragments while Chaos Accelerant (which got nerfed into the ground in Void 3.0), Gunpowder Gamble, and Bastion, only get 1? At this point, the most sensible thing Bungie can do is step away with tying the slots to the Aspects, and just make 5 the maximum number of Fragments you can equip. That should be a fair middle ground. On a little side note, when are the Stasis subclasses gonna get the same treatment as the Light subclasses in regards to the Stasis Shards? Why are they still all tied to a single Aspect, instead of being added to the Fragments, like Void Breeches, and Firesprites are? And will we get a new mod or new/updated Fragment to replace the Elemental Shards mod that Bungie removed in Lightfall?

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  • I think the big issue is like others in the thread have said it(we think) it’s based off of the power of the aspect for balancing but I believe the issue is whenever bungie decides to mess with an aspect they don’t have the philosophy of mandatory reassessment of aspect to fragment weight. Plus they go heavy handed on anything anti-player and most of the time when they buff something they literally always try to sneak taking something away. Get called out on it and a few weeks later act like it was missed in the patches but other wise would have said nothing about it if not caught. At this point I’m just hanging around till the Light/Dark saga is over and bailing. They haven’t showed me that they deserve my money more than that.

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  • Edited by 堺市 Rinzler (PRIMARCH): 3/15/2023 7:17:17 PM
    No because that would bring the game closer to how D1 supers functioned....aka full customization. (yes I wish we had full customization)

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    • Edited by AendettV: 3/16/2023 1:54:38 PM
      Sorry, game would be ridiculously easy because of how insanely overpowered we'd be. Edit: To anyone who didn't know, this is extreme sarcasm.

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      • Edited by FlashGordo1993: 3/16/2023 8:03:57 AM
        I think fragments shouldn’t lower your stats to be honest -blam!- up some builds

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      • Edited by Kalyx triaD: 3/16/2023 8:10:33 PM
        The point is the more powerful Aspects reduce your Fragment slots. The less impactful offer more slots. Now if you think Bungie's choice which offers how many Fragments is arbitrary then that's fair, but the idea is sound. It's probably not going to change.

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        • The stasis shard aspects should just be part of the subclass naturally. The fact it takes up a subclass node is dumb

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          • Bungie: thats overdelivering.

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            • Edited by WulfPak666: 3/15/2023 4:57:13 PM
              If Warlock could ad 5 fragments to Void and Solar, I'd be happier than a Twitter user when someone tags them to dogpile onto someone who has a different opinion.

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              • QoL improvement request here. Upvoted

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              • I think its balance rn for must of the subclass

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              • Don’t expect them to work on anything that would improve the quality or playability of the game. Having to overcome bad design, bugs and glitches are the only actual difficulties in this game. Fragments and aspects won’t change that.

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              • I would exchange all of them for a self-raise return.

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                • I made a post about this exact same thing at the beginning of the season. Definitely hinders our buildcrafting if you're stuck using not-so-good aspects only because they give more slots. Glad to see others feel the same way.

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                • 4 should be the minimum. Having 3 just feels bad, especially since the subclasses with 3 aren’t even the best subclasses or the best aspects.

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                • I’m on board on this But hardcore players would make the most broken build and if Bungie discovered this, they will have no choice but to make D2 even more brutal difficult than the current season we’re at.

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                • I’d like this change but unfortunately it just wouldn’t be balanced. Everything is give and take, you can’t have the best fragments and the best aspects. You gotta think about what’s most important in a build.

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                  • The reason Fragment slots are tied to Aspects is for balance reasons. Stronger Aspects allow for fewer Fragments while less impactful Aspects allow more.

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                    • We heard you! We will reduce bleakwatchers fragment slots to 0. Also we will reduce the slots on chaos accelerant, gunpowder gamble to zero aswell because at this point nothing matters. We already have your mon... I mean trust! - Bungie /S

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                    • Do you speak from game design experience or is this just opinion, just curious.

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                      • I agree to an extent. I cant bring myself to use chaos accelerant when it only provides 1 slot. Its bad enough the grenade fragment that applies a debuff penalizes players a hefty -20 discipline. Then we gotta deal with only having 1 slot for the aspect? Thats just crazy. I don’t think we need to all have 5 fragment slots, I personally think 4 is perfectly balanced. It gives players an actual reason to consider what build they will run. I think its good when players have to choose between fragments as it opens up diversity but giving an aspect just one slot is just bad.

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                      • I’d honestly be more interested if every subclass had two 3-fragment aspects, two 2-fragment aspects, and one or two 1-fragment aspects. The idea behind the fragment limit per aspect is that stronger aspects have less fragments, so they should also just buff most of the 1-fragment aspects to actually be worth only having one fragment. Looking at you, Chaos Accelerant. Gambler’s and invis smoke bombs are the only two aspects that I feel earn their 1-fragment status (although I wouldn’t complain about buffs to either).

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                      • Yes please

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                      • Make it six.

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