Throw out your elitist "git guds", call me a scrub, say it's a social game, do whatever but I'm gonna say this anyway
It's time Bungie stop making Dungeons solo available.
I have decent stats and crowd clearing weapons (Osteo, Riskrunner, etc) & I don't just hop in headlong needlessly. But that doesn't matter in a Dungeon, one wrong move and all my hard work is in the toilet. But because I am foolish enough to play a game, I assume I can beat the dungeon by myself since I am well over the power limit required. I also have friends, but they aren't online that same time I am, and there is NO REASON on Earth I should have to ask a stranger for help in a video game.
But for some odd reason, Bungie just hates, loathes, outright DESPISES solo players. But they still make impossible content like dungeons and allow you to go in alone where you will die 200 times before you ever come close to your goal.
Meanwhile, the campaign is solo? So I guess Bungie thinks "Ah, pay for a bare bones experience, but we will still soft lock you behind an impossible ruleset for dungeons."
Now I realize it's a team based game, and that's my point. Either make all the content team based, like Strikes, or make a ruleset for solo that doesn't feel like we just went 3 rounds with Mike Tyson with our hands behind our back.
Again, throw out all your elitist, highschool insults you want, but Bungie, it's time to actually treat your multiplayer game, like a multiplayer game, or start broadening your demo a bit and quit punishing those of us who want to play by ourselves sometimes.
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Dungeons aren’t inherently designed to be tackled by one player, but there is that option. Its more efficient with 3 players. I solo’ed Duality within the first week, fun af.